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NPC Generator

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Advanced [show]


Gunter Peyton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His brown hair is cut short. His eyes are amber and catlike.

Personality: Gunter wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: The child of a Server, who enjoyed hunting, Gunter was taken on many hunting expeditions. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Disciplined, Justice. Bonds: Rich, Nature. Occupation: Architect

Voice: Pronounces difficult words wrong

Attributes [hide]

Gunter Peyton, Male Human Wizard 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)9 (-1) 17 (+3)13 (+1)
Skills Performance +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Guy Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his golden hair in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has always had a great fascination with Human culture. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Guy was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: A need for knowledge about a nearby landmark; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Racist, Fearful. Bonds: Poor, Adventurer. Occupation: Dyer

Voice: pre-pubescent

Attributes [hide]

Guy Denholm, Male Human Commoner 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 16 (+3)14 (+2) 14 (+2)14 (+2)
Skills History +4, Performance +4
Senses Passive Perception 12
Languages Common, Celestial, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Tim Blankley, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is long and unkept. His eyes are blue and beady.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has all his life been fascinated with singing.

History: Tim was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Beggar hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Beggar

Voice: Laughs frequently while speaking

Attributes [hide]

Tim Blankley, Male Human Expert 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)14 (+2) 10 (+0)13 (+1)
Skills Arcana +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 200 gp. Freshwater pearl (7 gp). Deep blue spinel (600 gp). Iolite (40 gp).


Social Check DCs


Theodoric Woods, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has relatively light skin and is very physically imposing due to his abundance of muscles. He sports a flattop hair cut. His fierce blue eyes like to dwell on things.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Gifted from a young age, Theodoric studied abroad. His childhood dream was to be a Painter, but he was a colossal failure. He moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor; and to protect his home

Ideals: Gifted. Flaws: Insomniac. Bonds: Job, Immigrant, Guardian. Occupation: Mason

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Theodoric Woods, Male Human Sorcerer 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 7
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 15 (+2)13 (+1) 11 (+0)12 (+1)
Skills Performance +4, Survival +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +0 / 2d6-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 3000 sp.


Social Check DCs


Norman Snape, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male likes to wear red tank tops with yellow pants. He is tall, broad shouldered and powerfully built. His blonde hair is drawn into a tight pony tail with a card scrunchie. He is baby faced.

Personality: A skeptical and narcissistic man, Norman's first love is himself. His second love is also himself. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable, Gifted. Flaws: Antagonistic. Bonds: Mentor, Adventurer. Occupation: Bather

Voice: Pirate accent

Attributes [hide]

Norman Snape, Male Human Aristocrat 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)16 (+3) 12 (+1)11 (+0)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Draconic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 17000 sp.


Social Check DCs

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