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Advanced [show]


Everard Landon, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear ponchos typically of a light pastel in addition to tight pants. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: Confrontational and typically high on some drug or another. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Everard was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Everard took refuge in the large cave and found the beat up sai and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: An old rival family wants him found.

Ideals: Joker. Flaws: Ugly, Addict. Bonds: Immigrant, Family, Nature. Occupation: Animal Trainer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Everard Landon, Male Human Aristocrat 8
Medium (5'2") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 35 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)13 (+1) 15 (+2)10 (+0)
Skills Animal Handling +5, Deception +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0

Possessions: 800 gp. Fiery yellow corundum (1600 gp). Violet garnet (1600 gp). Blue quartz (10 gp). Jasper (80 gp). Fiery yellow corundum (1600 gp). Violet garnet (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Coombs, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'2" and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. With bright silver hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is very quiet and rarely speaks above a whisper. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He got into the Sculptor business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has been saving his money to try and buy his sister's freedom.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Flaws: Shy. Bonds: Slave, Job, Family, Adventurer. Occupation: Sculptor

Voice: High pitched and raspy

Attributes [hide]

Miles Coombs, Male Human Expert 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)11 (+0) 16 (+3)11 (+0)
Skills Acrobatics +3, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Gerard Rodney, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears skinny pants and wears a brown and violet robe with the hood down. His hair is white, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.

Personality: He is very quiet and rarely speaks above a whisper. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Logical. Flaws: Shy, Insane. Bonds: Attractive, Rich. Occupation: Cartwright

Voice: Boston accent

Attributes [hide]

Gerard Rodney, Male Human Wizard 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)9 (-1) 15 (+2)15 (+2)
Skills Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp. Cloth of gold vestments (130 gp). 1 Minor magic item.


Social Check DCs


Trey Elton, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this western man wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his shortbow. He keeps his long silver hair kept up in a rat tail. He wears a mask on his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He cannot resist a sob story and will often dote over anyone who has one.

History: Trey lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now spends his time doing works of charity.

Motivation: Wants to work out more often; and find a way to reverse the transformation of his sister

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Family. Occupation: Merchant

Voice: Deep voice with rolling R's

Attributes [hide]

Trey Elton, Male Human Expert 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)17 (+3) 11 (+0)13 (+1)
Skills Athletics +4, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal, Gnome, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Clerebold Copeland, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears dull yellow sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case, and a wedding ring on his left hand. He has shaved his head bald. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born at the edge of vast mountains. He worked as a nervous Actor and found it very stressful. He then took over the family business and is one of the better Actor for hire.

Motivation: Sabotage a competitor.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: In love, Nature, Job. Occupation: Actor

Voice: Smoker's lung

Attributes [hide]

Clerebold Copeland, Male Human Warrior 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Persuasion +2, Stealth +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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