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Advanced [show]


Theodoric Morton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He has a large grey mantle and cape that has been intricately interwoven into his white robe. With a patchy blonde beard and wild blonde hair. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many goblins want him driven away; and a deep hatred of goblins

Ideals: Athletic, Optimist, Gifted. Flaws: Ugly. Bonds: Enemies. Occupation: Sculptor

Voice: Whispers

Attributes [hide]

Theodoric Morton, Male Human Warlock 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 45 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)18 (+4) 8 (-1)11 (+0)
Skills Animal Handling +2, Deception +3
Senses Passive Perception 9
Languages Common, Orc, Elven, Goblin, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15322200000

Possessions: Just what you see.


Social Check DCs


Gilbert Middleton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He is well dressed, but even with his fine clothing he looks run-down, marred by beers. His chestnut hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.

Personality: He snorts whenever he laughs or is feeling confident. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Gilbert was born in the west. At a young age he loved to build and create. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To unite with his sister; and wants to work out more often

Ideals: Persistence, Athletic. Flaws: Ugly. Bonds: Family, Guardian. Occupation: Stableman

Voice: Posh accent

Attributes [hide]

Gilbert Middleton, Male Human Barbarian 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 32 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)11 (+0) 10 (+0)13 (+1)
Skills Nature +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: Amber (130 gp). Rose (70 gp). Violet garnet (900 gp). Smoky quartz (70 gp).


Social Check DCs


Anselm Kinsley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is typically in his Sculptor uniform. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Stoic and calm, he prefers to meditate than take action. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born in the south, but his parents moved at a very young age to the east. A gifted student he started as a Jeweler, but he got bored and became a Sculptor. He's since become an addict/alcoholic.

Motivation: To be a Jeweler again; and expand his business

Ideals: Disciplined. Flaws: Addict. Bonds: Job, Attractive, Immigrant. Occupation: Sculptor

Voice: Nasally tone

Attributes [hide]

Anselm Kinsley, Male Human Cleric 8
Medium (6'5") Human, Chaotic Good (CR 8)
Armor Class 8
Hit Points 44 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 15 (+2)9 (-1) 13 (+1)17 (+3)
Skills Religion +2, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 1000 gp. Obsidian (11 gp). Smoky quartz (40 gp). Coral (40 gp). Freshwater pearl (11 gp). Red-brown spinel (40 gp). Banded agate (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Dumph, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blonde hair is smooth and relatively long. He has a dull look in his brown eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is frequently practicing swordplay.

History: Kyle was raised in a hard working conservative environment. A freak accident while working with his Mason father left him crippled. He struck the Shoemaker job and began his own company from there.

Motivation: He wants nothing more than to rejoin the army; and expand his business

Ideals: Fighting, Athletic. Flaws: Disease. Bonds: Military, Job. Occupation: Shoemaker

Voice: Jittery and nervous

Attributes [hide]

Kyle Dumph, Male Human Rogue 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 11 (+0)11 (+0) 16 (+3)15 (+2)
Skills Arcana +2, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Deep green spinel (60 gp). Hematite (4 gp). 1 Minor magic item.


Social Check DCs


Chad Langdon, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely tan suit with black socks and a vest with buckled shoes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his hair in dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Chad was born in the south. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he doesn't get along with people that don't share his tastes

Ideals: Extrovert, Persistence. Flaws: Cynical, Insane. Bonds: Attractive. Occupation: Armorer

Voice: Ums and uhs a lot

Attributes [hide]

Chad Langdon, Male Human Aristocrat 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)9 (-1) 10 (+0)13 (+1)
Skills Arcana +2, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 500 gp. Coral (140 gp). Azurite (8 gp). Violet garnet (1100 gp).


Social Check DCs

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