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NPC Generator

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Advanced [show]


Gilbert Rutland, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and he perpetually has his morningstar ready. His hair is long and brown with streaks of auburn, and is pulled back with small blue clips. His beard is auburn, braided, and well cared for. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A powerful slaver made him what he is. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He used his abilities to travel the world and help people.

Motivation: Human compassion.

Ideals: Fighting, Philantrophist. Flaws: Shy, Racist. Bonds: Attractive, Mentor. Occupation: Crown-heir

Voice: Spits and sputters

Attributes [hide]

Gilbert Rutland, Male Human Aristocrat 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)10 (+0) 12 (+1)13 (+1)
Skills Deception +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2200 sp. 3 Antitoxin. 3 Antitoxin. 3 Antitoxin.


Social Check DCs


Cory Garfield, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears bulky red painted plate armor. His golden hair is drawn into a tight pony tail with a card scrunchie. His eyes are green and beady.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in the west, but his parents moved at a very young age to the east. He was an athlete and attended two major summer competitions. He never won. He was granted martial powers by his dying sister.

Motivation: He has decided he is irredeemable; and he feels kind of lost in life

Ideals: Athletic, Gifted. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Weaver

Voice: Farmer accent

Attributes [hide]

Cory Garfield, Male Human Expert 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)14 (+2) 15 (+2)9 (-1)
Skills Athletics +4, Deception +1
Senses Passive Perception 12
Languages Common, Terran, Auran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +1

Possessions: 22000 sp. 3 Thunderstones. 8 Acid flasks. 4 Antitoxin. 8 Acid flasks.


Social Check DCs


Percival Wheatley, Male Human [Permalink]

Personal [hide]

Description: A 6'3" western man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has wavy chestnut hair. His blue eyes have a joyful gleam in them most of the time.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Percival took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has worked as a Herbalist like his mother before him.

Motivation: He is currently in port desperately looking for someone to get him out; and to be a butcher again

Ideals: Gifted. Flaws: Racist, Impulsive. Bonds: Job, Slave. Occupation: Herbalist

Voice: Cold and demanding tone

Attributes [hide]

Percival Wheatley, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)14 (+2) 11 (+0)17 (+3)
Skills Acrobatics +2, Performance +5
Senses Passive Perception 10
Languages Common, Ignan, Aquan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5

Possessions: 10 pp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Robert Axton, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His hair is always cut to a buzz. His brown unseeing eyes seem to look past you.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is an amazing painter.

History: Born in the north to a Fisher, Robert learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 13 years.

Motivation: To be a Spy again; and further expansion of business

Ideals: Gifted. Flaws: Disease, Cynical. Bonds: Attractive, Job. Occupation: Fisher

Voice: Creaky witch voice

Attributes [hide]

Robert Axton, Male Human Warlock 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)15 (+2) 5 (-3)12 (+1)
Skills Medicine +0, Sleight of Hand +5
Senses Passive Perception 7
Languages Common, Goblin, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 50000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Marleigh, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears baggy blue pantaloons and a pastel scarf. His silver hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.

Personality: He has a massive crush on the younger sibling of the Navigator who has hired him part-time. He does not believe in violence as a means to an end. He is a dedicated Navigator but believes his peers are too gung-ho.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to get laid.

Ideals: Pacifist. Bonds: Attractive, Has a crush, Immigrant, Nature. Occupation: Navigator

Voice: Creaky witch voice

Attributes [hide]

Anselm Marleigh, Male Human Warlock 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)14 (+2) 10 (+0)15 (+2)
Skills Insight +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 100 gp. Sard (40 gp). Fire opal (800 gp). Moonstone (40 gp). Coral (130 gp). 1 Minor magic item.


Social Check DCs

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