Odo Blackwood, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tight fighting clothing, which leaves very little to the imagination. His blonde hair and beard is wavy and long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Odo hails from a village terrorized by gnolls. At a young age his mother died while driving off some gnolls. His father being the stubborn sort decided to stay and helped train him in morningstar use. He hasn't been sleeping well lately.
Motivation: Revenge; and to get a good night's sleep
Ideals: Fighting, Justice. Flaws: Insomniac, Antagonistic. Bonds: Enemies. Occupation: Engraver
Voice: Smoker's lung
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 8)
Armor Class 14
Hit Points 56 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 12 (+1) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 500 gp. Malachite (13 gp). Malachite (13 gp). Golden yellow topaz (1300 gp). Jet (130 gp). Golden yellow topaz (1300 gp).
Lance Asheton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears silk and lounges about seductively. His hair is chestnut and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised in a island tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and to share knowledge with the world
Ideals: Athletic, Persistence, Logical. Bonds: Attractive, Nature. Occupation: Actor
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 12 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 9 (-1) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 300 gp. Violet garnet (1300 gp). Deep blue spinel (1300 gp). Freshwater pearl (8 gp). Bloodstone (80 gp). Golden pearl (40 gp). Rhodochrosite (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerald Ansley, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Tailor. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a skull on it. His hair is red, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Tailor business.
History: Gerald hails from a village terrorized by drow. He was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Gerald and his spouse have recently divorced.
Motivation: Many drow want him driven away; and money/treasure
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Enemies, Slave, Rich. Occupation: Tailor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 30 pp. 1 Masterwork Light steel shield.
John Tinley, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear green clothing when he does not wear armor. He wears his hair in dreadlocks. His eyes are brown and he is always smoking a pipe.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: An old rival family wants him found; and meet up once more with his childhood friend
Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Religious, Family. Occupation: Merchant
Voice: Excited and jittery
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 31 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 16 (+3) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 100 gp. Moonstone (30 gp). Deep green spinel (90 gp). 1 Masterwork Common Melee.
Alexandre Blythe, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears an entirely white suit with yellow socks and a vest with buckled shoes. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Apothecary. He inherited the family business which he has now maintained for 15 years.
Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion
Ideals: Joker, Impeccable, Artistic. Bonds: Job, Adventurer. Occupation: Apothecary
Voice: Soothing and warm
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 500 gp.
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