Chad England, Male Human [Permalink]
Personal [hide]
Description: He wears a simple yellow robe with white stripes complete with hood. His skin is fair and his fingers are delicate and long. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are hazel.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Chad hails from a village terrorized by orcs. His mother took him hunting and taught him how to get in the mind of other creatures. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To reunite with his absent mother.
Flaws: Shy. Bonds: Family, Enemies, Nature. Occupation: Tanner
Voice: Shortens vowels
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 9 (-1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp. 1 Silver holy symbol.
Roland Hartford, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is an epitome of beauty. He wears a small hat to cover his moderate length white hair. His eyes are a pleasant blue.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He invites people to come help in his community garden.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He helped his father out around the business and became quite the natural. He's also a talented Fortune-teller, but doesn't like to broadcast it.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Philantrophist. Flaws: Mundane. Bonds: Attractive, Religious, Job. Occupation: Glassblower
Voice: Boston accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 71 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 40000 cp. Alexandrite (1400 gp). 1 Minor magic item.
Dean Snape, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears black painted combat armor at almost all times. He is tall, broad shouldered and powerfully built. His golden hair is lengthy. His eyes, though not visible through his cowl, are green.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is frequently practicing swordplay.
History: Dean hails from a village terrorized by drow. A gifted student he started as a Carpenter, but he got bored and became a Animal Trainer. He has drifted from career to career and currently works as a Animal Trainer.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Impeccable. Bonds: Military, Enemies, Job. Occupation: Animal Trainer
Voice: Strong lisp
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 32 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 400 gp. Jade (90 gp). Chalcedony (30 gp). 1 Minor magic item. 1 Minor magic item.
Miles Stafford, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a violet costume with the symbols of the sun god on his torso. His silver hair is slicked back into a classic pompadour. He has a tattooed face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: The child of a Servant, who enjoyed hunting, Miles was taken on many hunting expeditions. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has worked as a Farmer like his mother before him.
Motivation: He is currently in port desperately looking for someone to get him out.
Bonds: Family, Slave, Nature, Job. Occupation: Farmer
Voice: Loud with bravado
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 100 gp. Deep green spinel (80 gp). Iolite (50 gp). Eye agate (11 gp). Malachite (11 gp). 1 Minor magic item.
Balimaar Tyndall, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is dressed in an above average manner. He wears a colorful flower in his black hair. He wears large thick round spectacles.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He pushes his goals aggressively. He is also a coward if confronted.
History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: To be a Apothecary again.
Ideals: Optimist. Flaws: Fearful. Bonds: Attractive, Military, Job. Occupation: Marshal
Voice: Can't modulate volume
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 35 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 6 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +0
Possessions: 1 Minor magic item.
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