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Advanced [show]


Geoffrey Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is renowned for his bright pastel suits and hats. His silver hair is cut jaggedly and amateurishly. His eyes are hazel.

Personality: A deeply religious man he believes everything happens for a reason. He has a minor phobia of water and hates getting wet.

History: Born to a pair of adventurers, Geoffrey grew up listening to his mother's many stories. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels the way he acts is they only way to get by in the world; and he is compelled to act according to his religious beliefs

Ideals: Persistence, Impeccable. Flaws: Fearful. Bonds: Religious, Adventurer. Occupation: Actor

Voice: Sleepy voice

Attributes [hide]

Geoffrey Ramsay, Male Human Wizard 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)12 (+1) 9 (-1)8 (-1)
Skills History +4, Performance +2
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 4000 sp. Rose (60 gp). Moss agate (5 gp). Pink pearl (40 gp). Golden yellow topaz (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bernard Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has a moderate pudge and is not very fit. His black hair is lengthy. His eyes, though not visible through his cowl, are brown.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He served in the navy to pay for his family's outstanding loans. A few years later when the west was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Flaws: Antagonistic. Bonds: Poor, Has a crush, Adventurer, Military, Immigrant. Occupation: Bellfounder

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Bernard Dumph, Male Human Commoner 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)17 (+3) 12 (+1)7 (-2)
Skills History +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Goblin, Giant, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: Black opal (900 gp).


Social Check DCs


Randal Sydney, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a faded coat and loose pants complete with wide-brimmed hat. He sports a long chestnut beard, and similarly colored long hair. His eyes are blue.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Many gnolls want him driven away; and he wants revenge against gnolls

Ideals: Joker, Gifted. Flaws: Mundane. Bonds: Has a crush, Enemies. Occupation: Apothecary

Voice: Pronounces difficult words wrong

Attributes [hide]

Randal Sydney, Male Human Wizard 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 35 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)14 (+2) 13 (+1)14 (+2)
Skills Persuasion +5
Senses Passive Perception 11
Languages Common, Abyssal, Elven
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Norman Davenport, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears black trousers with pastel and grey striped suspenders. He wears various colorful collared shirts, and is pretty ugly. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He never swears and excessively uses polite adverbs when speaking. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Norman lived on a farm with his father, near the main road leading to a nearby town. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry his sister to traveling adventurers.

Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Family, Rich. Occupation: Performer

Voice: Excited and jittery

Attributes [hide]

Norman Davenport, Male Human Sorcerer 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)11 (+0) 18 (+4)15 (+2)
Skills Nature +3, Stealth +5
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 300 gp.


Social Check DCs


Diggory Dudley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He tends to wear a green poncho over his likewise colored trousers and shirt. His chestnut hair is long and unkept. His violet eyes dart from person to person.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He got into the Fisher business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's also a talented Locksmith, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Fighting. Flaws: Ugly. Bonds: Slave, Job, Family. Occupation: Fisher

Voice: Relaxed voice

Attributes [hide]

Diggory Dudley, Male Human Warrior 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)14 (+2) 8 (-1)11 (+0)
Skills Intimidation +2, Nature +4
Senses Passive Perception 9
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. Star rose quartz (60 gp). Iolite (60 gp). Aquamarine (400 gp). 1 Minor magic item.


Social Check DCs

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