Dustin Bradshaw, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a black coat over a blue low-cut shirt, and a small hat upon his head. His brown hair is singed and shortened. He is baby faced.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Dustin hails from a village terrorized by giants. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Religious, Enemies. Occupation: Body Guard
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: Blue star sapphire (400 gp). Emerald (400 gp). 1 Silk rope.
Raymond Clayden, Male Human [Permalink]
Personal [hide]
Description: This man likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a penchant for wearing a ring with an oversized opal on his right hand. His blonde hair is drawn into a tight pony tail with a dagger scrunchie. He has gleaming, smiling hazel eyes.
Personality: He is very quiet and rarely speaks above a whisper. Further he is a bit of a stoner and is frequently out of it.
History: He comes from a rich western family. His father was a mechanic, and taught him how to fix just about anything. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and he is greedy
Ideals: Persistence. Flaws: Shy, Addict. Bonds: Rich, Job. Occupation: Sage
Voice: Slow speaker
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 800 sp.
Geoffrey Marleigh, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a hunchback. His red hair, when down, is lengthy. He has gleaming, smiling blue eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Tanner for hire.
Motivation: Balancing his hectic life and new Tanner responsibilities is difficult; and further expansion of business
Ideals: Justice. Flaws: Ugly, Disease, Insomniac. Bonds: Job. Occupation: Tanner
Voice: Italian accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 19 (+4) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 17000 sp. 1 Masterwork Uncommon Weapon.
Anselm Kitchur, Male Human [Permalink]
Personal [hide]
Description: An older man who is wearing a tight brown one piece outfit complete with pants, hood, and a cape, he is not a threatening figure. His blonde hair is long and unkept. His green eyes dart from person to person to random spaces in the air.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a font of random trivia from the lore and stories he has discovered
History: He is the product a well kept family trust fund and as such has never really known need. A gifted student he started as a Glassblower, but he got bored and became a Shoemaker. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Expand his business; and he seems to be bored by most things
Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Rich, Job. Occupation: Shoemaker
Voice: Nasally tone
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 34 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 18 (+4) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Gnoll
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 200 gp.
Miles Alston, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears suspenders and blue workpants. His shirt is green, and he wears a heavy blue leather apron most of the time, marred by beers. His hair is short and silver. He has a tattooed face.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: When he was but 4 years old his parents immigrated from the east. He worked as a nervous Animal Trainer and found it very stressful. He inherited the family business which he has now maintained for 13 years.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Justice. Flaws: Ugly, Depressed. Bonds: Immigrant, Job. Occupation: Animal Trainer
Voice: Smooth and feminine
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 54 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 10000 sp.
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