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Advanced [show]


Don Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears a blue vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his blue boots flare out at the collars, and he perpetually has his halberd ready. He is bald on top and has large brown tufts of hair around his ears. His violet eyes are slightly larger than normal.

Personality: Abrasive and pushy, he has a hard time making friends. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Extrovert. Flaws: Ugly, Antagonistic, Insane. Occupation: Brewer

Voice: Smoker's lung

Attributes [hide]

Don Dayton, Male Human Rogue 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)12 (+1) 13 (+1)15 (+2)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 12000 sp. 1 Minor magic item.


Social Check DCs


Guy Benson, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is dressed in earthy colors with a brown and black handkerchief worn on his left side. He is tall, broad shouldered and powerfully built. His white hair is kept up in a ponytail inside a Stetson hat. His face is covered beneath a completely black helmet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He enjoys reading and quiet.

History: From birth he was tutored by a cruel and relentless mentor. He found a children's book about a Human Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has money and likes to spend it; and a need for knowledge about a nearby landmark

Ideals: Logical. Flaws: Antagonistic. Bonds: Mentor, Adventurer, Rich. Occupation: Brewer

Voice: Excited and jittery

Attributes [hide]

Guy Benson, Male Human Warrior 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 13 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 5 (-3)10 (+0) 9 (-1)10 (+0)
Skills Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 50 pp. Hematite (16 gp). Malachite (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Davenport, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a red vest and prefers white and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. Beneath his clothing is a huge mess of scar tissue. He has done his best to style his white hair to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He takes great joy in being the best Assassin in town.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Assassin arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has achieved small success as a Assassin.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Ugly, Selfish. Bonds: Slave, Job, Rich. Occupation: Assassin

Voice: Soothing and warm

Attributes [hide]

Godfrey Davenport, Male Human Druid 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)18 (+4) 14 (+2)16 (+3)
Skills Sleight of Hand +6, Survival +5
Senses Passive Perception 12
Languages Common, Aquan, Halfling, Elven, Draconic
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Addington, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears loose pants and a collared shirt complete with sweater beneath his coat. His brown hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He is mildly Human supremacist, though he does not identify as such. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Raymond grew up listening to his mother's many stories. His mother was a soldier and died while he was still young. Raymond was left his mother's suit of armor and trained in its use and care. He now travels the world, in search of power and loot.

Motivation: He's attracted to the PC; and obtaining odd cultural human artifacts is his passion

Ideals: Athletic. Flaws: Racist. Bonds: Adventurer, Military, Has a crush. Occupation: Marshal

Voice: Soothing and warm

Attributes [hide]

Raymond Addington, Male Human Ranger 8
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 65 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)10 (+0) 13 (+1)13 (+1)
Skills Nature +3, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1300 gp. Banded agate (7 gp). Aquamarine (700 gp). Violet garnet (700 gp). Jet (60 gp). Rose (20 gp).


Social Check DCs


Diggory Thackeray, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow costume with the symbols of strength on his torso, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. He has wavy chestnut hair. His eyes are green and catlike.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born on a small isolated farm. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying sister.

Motivation: To share knowledge with the world; and he has passion for adventuring and risk

Ideals: Justice, Gifted, Logical. Bonds: Adventurer, Nature. Occupation: Tailor

Voice: Aggressive tone

Attributes [hide]

Diggory Thackeray, Male Human Wizard 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)11 (+0) 12 (+1)13 (+1)
Skills Athletics +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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