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Advanced [show]


Hunter Home, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Hunter lived on a farm with his mother, near the main road leading to a nearby town. His mother had invested heavily in several trade routes and wanted him to inherit them. He's since become an addict/alcoholic.

Motivation: To pay off his debts; and he has money and likes to spend it

Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Family, Rich, Debt. Occupation: Mortician

Voice: pre-pubescent

Attributes [hide]

Hunter Home, Male Human Expert 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 17 (+3)7 (-2) 15 (+2)9 (-1)
Skills Arcana +0
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2100 sp.


Social Check DCs


Miles Ramsay, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears long strands of topaz and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His whole body is exceptionally muscular. His hair is chestnut, silky, and of moderate length. His fierce blue eyes like to dwell on things.

Personality: Always inclined to offer people food he seems plenty friendly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Navigator arts, while his father instructed him in etiquette, music and courtly manner. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Philantrophist. Flaws: Secretive. Bonds: Rich, Immigrant, Attractive. Occupation: Navigator

Voice: Speaks like tongue is numb

Attributes [hide]

Miles Ramsay, Male Human Fighter 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 56 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 16 (+3)13 (+1) 18 (+4)7 (-2)
Skills Perception +7, Persuasion +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 100 gp. Red garnet (60 gp). Freshwater pearl (8 gp). Violet garnet (900 gp). Alexandrite (900 gp).


Social Check DCs


Balimaar Ogden, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, marred by chocolates. His hair is short and blonde. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: To prove his worth to the world; and retire the richest man in the north

Ideals: Entrepeneur, Philantrophist. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Banker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Balimaar Ogden, Male Human Bard 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)12 (+1) 9 (-1)16 (+3)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 300 gp.


Social Check DCs


Dean Dryden, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He usually wears his tan robe and has his shortbow always slung over his shoulder. His hair is blonde, silky, and of moderate length. His eyes are a pleasant amber.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dean is combative with any and all who dare try his patience in the slightest.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Junk Dealer arts, while his father instructed him in etiquette, music and courtly manner. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and a need for knowledge about a nearby landmark

Ideals: Justice. Bonds: Attractive, Rich, Adventurer, Enemies. Occupation: Junk Dealer

Voice: Forgets to breathe while speaking

Attributes [hide]

Dean Dryden, Male Human Monk 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 9 (-1)14 (+2) 9 (-1)5 (-3)
Skills History +4, Perception +1
Senses Passive Perception 11
Languages Common, Druidic, Orc
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp.


Social Check DCs


Hunter Camden, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'6" and wears a pastel shirt with thin yellow vertical stripes and violet pants. He keeps his brown hair in a pixie cut. He wears a mask on his face.

Personality: He is a Actor first and foremost. He believes firmly that knowledge should be universal. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the north to a Actor, Hunter learned a great deal about his mother's area of expertise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His relatives are trying to arrange a marriage; and he wants to meet his childhood hero

Bonds: Job, Nature, Adventurer, Family. Occupation: Actor

Voice: Posh accent

Attributes [hide]

Hunter Camden, Male Human Fighter 8
Medium (6'6") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 57 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)14 (+2) 15 (+2)14 (+2)
Skills Intimidation +5, Nature +5
Senses Passive Perception 12
Languages Common, Gnoll, Aquan
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 900 gp. Chrysoprase (80 gp). Peridot (80 gp). Deep green spinel (140 gp). Banded agate (10 gp).


Social Check DCs

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