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NPC Generator

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Advanced [show]


Diggory Sutherland, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears brown trousers with red and green striped suspenders. He wears various colorful collared shirts. He has a very tight haircut. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk.

Ideals: Artistic. Flaws: Terse, Racist. Bonds: Attractive, Adventurer. Occupation: Merchant

Voice: Old Prospector

Attributes [hide]

Diggory Sutherland, Male Human Druid 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 12 (+1)11 (+0) 11 (+0)13 (+1)
Skills Insight +3, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: Just what you see.


Social Check DCs


Guy Rutland, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears a grey armored body suit, with a simple white line shooting up and back down. His black hair is cut short. His green eyes dart from person to person.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: From birth he was tutored by a cruel and relentless mentor. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: To unite with his sister; and his relatives are trying to arrange a marriage

Ideals: Fighting, Logical. Bonds: Mentor, Family. Occupation: Bellfounder

Voice: Strong lisp

Attributes [hide]

Guy Rutland, Male Human Rogue 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)13 (+1) 10 (+0)15 (+2)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gerard Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He wears a green tunic with blue highlights, and long tan pants that bunch up around his shoes. He carries with him a set of hand crossbows on his belt, each one with a jet on the hilt. His tied-back hair is auburn. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in a small forest village. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Addict, Ugly. Bonds: Adventurer, Nature, Military. Occupation: Laborer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gerard Eastaughffe, Male Human Sorcerer 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points -1 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 5 (-3)7 (-2) 11 (+0)10 (+0)
Skills Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Deep green spinel (40 gp). Aquamarine (700 gp). Golden yellow topaz (700 gp).


Social Check DCs


Gerald Ansley, Male Human [Permalink]

Personal [hide]

Description: A 5'3" northern man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair is thinning but still full. He tend to wears goggles to shield his eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born on a small isolated farm. He struck it rich when he found rare goods in large quantities. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He feels threatened by others; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Insane, Fearful. Bonds: Rich, Adventurer, Nature. Occupation: Herbalist

Voice: Laughs frequently while speaking

Attributes [hide]

Gerald Ansley, Male Human Warrior 7
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 52 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)13 (+1) 14 (+2)10 (+0)
Skills History +4, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 200 gp. Red-brown spinel (160 gp).


Social Check DCs


Gunter Cornish, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting black shirt and pants. He is portly but not overly obese. His white hair is slicked back into a classic pompadour. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: Confrontational and typically high on some drug or another. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He got into the Bellfounder business at a young age. Cursed with a spirit at a very young age, Gunter has worked very hard to control his curse. He's also a talented Detective, but doesn't like to broadcast it.

Motivation: Further expansion of business.

Flaws: Addict, Disease. Bonds: Attractive, Military, Job. Occupation: Bellfounder

Voice: Dutch accent

Attributes [hide]

Gunter Cornish, Male Human Expert 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)16 (+3) 12 (+1)11 (+0)
Skills Acrobatics +2, Performance +2
Senses Passive Perception 11
Languages Common, Ignan, Elven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 3000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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