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Advanced [show]


Cory Gresham, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears suspenders and green workpants. His shirt is red, and he wears a heavy green leather apron most of the time. He has a long white beard with little hanging trinkets. His eyes, though not visible through his cowl, are brown.

Personality: He is calm most of the time but flees social interaction. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Cory was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He would like to get married and retire; and he has a crush on the local cook

Ideals: Joker, Justice. Flaws: Shy. Bonds: Job, Has a crush. Occupation: Bellfounder

Voice: Scottish accent

Attributes [hide]

Cory Gresham, Male Human Fighter 7
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 54 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)16 (+3) 8 (-1)14 (+2)
Skills Insight +2, Stealth +5
Senses Passive Perception 9
Languages Common, Celestial, Abyssal, Aquan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1000 gp. Chrysoprase (60 gp). Star ruby (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scythe, but if one is not available he will default to his ceremonial dagger. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is heavily combed to the left. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now owns his own business.

Motivation: He has a rivalry with the Church that dominates his actions.

Bonds: Attractive, Family, Job, Religious. Occupation: Jeweler

Voice: Breathy voice

Attributes [hide]

Ralf Marlee, Male Human Bard 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 13 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)18 (+4) 15 (+2)12 (+1)
Skills Investigation +7, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling, Giant, Draconic, Terran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153310000

Possessions: 3000 sp.


Social Check DCs


Norman Melancon, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is auburn and curly. His violet eyes are slightly larger than normal.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His mother raised him in a mountain cabin. From there he went from mercenary job to mercenary job. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle; and he wants to meet his childhood hero

Flaws: Depressed. Bonds: Adventurer, Religious, Nature. Occupation: Baker

Voice: pre-pubescent

Attributes [hide]

Norman Melancon, Male Human Warlock 9
Medium (5'4") Human, Lawful Good (CR 9)
Armor Class 13
Hit Points 49 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 11 (+0)15 (+2) 15 (+2)12 (+1)
Skills Performance +4, Religion +5
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322222

Possessions: 5000 sp. Alexandrite (400 gp). Onyx (70 gp). Violet garnet (400 gp). Blue sapphire (900 gp). Carnelian (70 gp).


Social Check DCs


Tim Barlow, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He very much looks the part of a Guard. His hair is blonde and very short. His eyes are likewise brown.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised in a mountains tribe. His childhood dream was to be a Tanner, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Tanner again.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Guard

Voice: High pitched and raspy

Attributes [hide]

Tim Barlow, Male Human Warrior 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 13 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 7 (-2)9 (-1) 16 (+3)12 (+1)
Skills Animal Handling +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Everard Clare, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He wears a red coat over a tan low-cut shirt, and a top hat upon his head. His chestnut hair and beard is wavy and long. His fair skin shows little sign of his aristocratic breeding.

Personality: Stoic and calm, he prefers to meditate than take action. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Everard hails from a village terrorized by brigands. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Disciplined, Impeccable, Fighting. Bonds: Attractive, Enemies. Occupation: Crown-heir

Voice: Excited and jittery

Attributes [hide]

Everard Clare, Male Human Bard 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)9 (-1) 16 (+3)6 (-2)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs

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