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NPC Generator

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Justin Clinton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He has the majority of his body covered in plate. He wears his black hair down. He wears an eyepatch.

Personality: He is calm most of the time but flees social interaction. He is frequently practicing swordplay.

History: He was born a particularly ugly child, much to the horror of his parents. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly, Shy. Bonds: Immigrant, Military. Occupation: Bather

Voice: Sensual and smooth

Attributes [hide]

Justin Clinton, Male Human Druid 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 13 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 6 (-2)10 (+0) 8 (-1)12 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Obsidian (16 gp). Blue star sapphire (600 gp). 1 Minor magic item.


Social Check DCs


Theodoric Copeland, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is dressed in an above average manner. Beneath his clothing is a huge mess of scar tissue. His red hair is cut short with large spiked bangs in the front. He has hazel eyes and a brown hat with a green feather.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the east his family was never financially stable. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A rival would like him out of the picture; and to clean up the streets

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Slave, Poor. Occupation: Sailor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Theodoric Copeland, Male Human Commoner 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)11 (+0) 12 (+1)11 (+0)
Skills Acrobatics +3, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Guy Hayley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he dresses like a well dressed Blacksmith does. His hair is blonde and curly. His ears are large.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He moves from town to town, unable to find a place to settle.

Motivation: To be a Miller again; and wants to open a new tavern

Ideals: Passionate. Flaws: Ugly, Forgetful. Bonds: Job, Immigrant. Occupation: Blacksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Guy Hayley, Male Human Barbarian 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 39 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)14 (+2) 11 (+0)12 (+1)
Skills Perception +3, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Gnome, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 40000 cp. Fire opal (1000 gp). 1 Masterwork Common Melee.


Social Check DCs


William Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His skin is fair and his fingers are delicate and long. His red hair is greying along the sides and has receded to reveal a widow's peak. His hazel unseeing eyes seem to look past you.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born in the north. Like his father and his sister before him, after school he went straight into learning to become a Shepherd. He moves from town to town, unable to find a place to settle.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and balancing his hectic life and new shepherd responsibilities is difficult

Flaws: Disease, Greedy. Bonds: Attractive, Immigrant, Job. Occupation: Shepherd

Voice: German accent

Attributes [hide]

William Gentry, Male Human Bard 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 12 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)15 (+2) 9 (-1)12 (+1)
Skills Deception +4
Senses Passive Perception 9
Languages Common, Abyssal, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 90 pp.


Social Check DCs


Richard Kent, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a green and white handkerchief worn on his right side. His skin is fair and his fingers are delicate and long. He keeps his brown hair in a flapper bob. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Richard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a pair of adventurers, Richard grew up listening to his father's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now travels the world, in search of power and loot.

Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his old friends

Ideals: Fighting. Flaws: Antagonistic, Hedonist, Insane. Bonds: Adventurer. Occupation: Bounty Hunter

Voice: Sighs a lot, exhausted

Attributes [hide]

Richard Kent, Male Human Expert 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)11 (+0) 15 (+2)16 (+3)
Skills Arcana +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 900 gp. Aquamarine (1100 gp). Black opal (1000 gp). Jade (100 gp). Deep blue spinel (1100 gp).


Social Check DCs

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