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Advanced [show]


Bertram Digby, Male Human [Permalink]

Personal [hide]

Description: He sports pastel clothing, slightly heavier than average wear. He carries a battered mace and tarnished bastard sword as well. His feathered hat is riddled with cuts and holes. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the north to a Painter, Bertram learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and balancing his hectic life and new painter responsibilities is difficult

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Secretive. Bonds: Job. Occupation: Painter

Voice: Speaks with squeezed throat

Attributes [hide]

Bertram Digby, Male Human Commoner 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 5 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 7 (-2)9 (-1) 13 (+1)16 (+3)
Skills Intimidation +6, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 8000 sp.


Social Check DCs


Balimaar Landon, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His silver hair has been sun bleached extensively. His fierce amber eyes like to dwell on things.

Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with a lost civilization.

History: When he was but 6 years old his parents immigrated from the east. Balimaar was born on a far eastern island where he grew up under the tutelage of his mother, an expert Laborer. During his travels, Balimaar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Balimaar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Balimaar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Meet up once more with his childhood friend; and wants to work out more often

Ideals: Athletic. Flaws: Disease. Bonds: Rich, Adventurer, Immigrant. Occupation: Laborer

Voice: Hissing voice

Attributes [hide]

Balimaar Landon, Male Human Expert 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)12 (+1) 10 (+0)13 (+1)
Skills Animal Handling +3, Arcana +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 700 gp. Sard (20 gp). Silver pearl (100 gp). Red-brown spinel (100 gp).


Social Check DCs


Raymond Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a faded coat and loose pants complete with Stetson hat. His head has been shaved. His hazel eyes dart from person to person to random spaces in the air.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the east to a Spy, Raymond learned a great deal about his mother's area of expertise. From there he went from mercenary job to mercenary job. He inherited the family business which he has now maintained for 2 years.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer. Occupation: Spy

Voice: Relaxed voice

Attributes [hide]

Raymond Tewksbury, Male Human Warlock 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)14 (+2) 11 (+0)11 (+0)
Skills Performance +2, Survival +2
Senses Passive Perception 10
Languages Common, Goblin, Orc
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 100 gp. 1 Half-Plate. 1 Masterwork Light steel shield.


Social Check DCs


Kody Tewksbury, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a white handlebar mustache and slicked back white hair. His eyes are hazel and catlike.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Kody hails from a village terrorized by drow. Kody was born on a far northern plains where he grew up under the tutelage of his mother, an expert Doctor. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Optimist. Bonds: Immigrant, Has a crush, Adventurer, Enemies. Occupation: Doctor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Kody Tewksbury, Male Human Warrior 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)15 (+2) 16 (+3)16 (+3)
Skills Arcana +4
Senses Passive Perception 13
Languages Common, Ignan, Aquan
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Simon Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of glaives, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has wavy black hair. This amber eyed southerner is not easily forgotten.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised in a white middle class family as the only child. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Fighting. Flaws: Selfish, Mundane, PTSD. Bonds: Military. Occupation: Locksmith

Voice: Dutch accent

Attributes [hide]

Simon Hallewell, Male Human Cleric 7
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)13 (+1) 5 (-3)11 (+0)
Skills Animal Handling +0, Religion +4
Senses Passive Perception 7
Languages Common, Aquan
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1000 sp. Malachite (8 gp). Violet garnet (1600 gp).


Social Check DCs

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