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Advanced [show]


Gomory Harper, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is well dressed, but even with his fine clothing he looks run-down. He wears his hair in dreadlocks. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in the north, but his parents moved at a very young age to the west. Gomory was born on a far northern desert where he grew up under the tutelage of his mother, an expert Shepherd. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Optimist, Logical, Fighting. Flaws: Addict. Bonds: Immigrant. Occupation: Shepherd

Voice: Speaks with a cold

Attributes [hide]

Gomory Harper, Male Human Barbarian 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 36 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)14 (+2) 14 (+2)13 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Terran, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. Brown-green garnet (120 gp). Aquamarine (300 gp).


Social Check DCs


Nicholas Yardley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is short and white. His gray eyes lackadaisically let the world flow into them.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Further he is a bit of a stoner and is frequently out of it.

History: He was born into a rich family. His homeland was ravaged by war and he spent much of his life rebuilding it. He's since become an addict/alcoholic.

Motivation: Money/treasure; and he is greedy

Ideals: Disciplined. Flaws: Addict, PTSD. Bonds: Rich. Occupation: Glassblower

Voice: Speaks with lips pursed

Attributes [hide]

Nicholas Yardley, Male Human Monk 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)11 (+0) 11 (+0)13 (+1)
Skills Deception +4, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Lewis Milton, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting brown shirt and pants, and carries lances. He has moderate length black hair. His hazel eyes peer out from beneath his top brown hat.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He plays an instrument quite well.

History: He was born to loving parents in a slum to the west. He moved from fad to fad and when he turned 15 he discovered painting. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lewis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To find somewhere to settle down; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic. Flaws: Mundane. Bonds: Poor, Slave. Occupation: Guard

Voice: High pitched, excited

Attributes [hide]

Lewis Milton, Male Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 16 (+3)12 (+1) 16 (+3)10 (+0)
Skills Animal Handling +6, Deception +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 40000 cp.


Social Check DCs


Everard Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is chestnut and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He pushes his goals aggressively. He is also a coward if confronted.

History: Everard hails from a village terrorized by illithids. He moved from fad to fad and when he turned 15 he discovered music. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Many illithids want him driven away; and a deep hatred of illithids

Ideals: Artistic. Flaws: Shy, Fearful. Bonds: Attractive, Enemies. Occupation: Carpenter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Everard Blyth, Male Human Wizard 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)12 (+1) 15 (+2)13 (+1)
Skills History +3, Stealth +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 13000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Cloth of gold vestments (110 gp). Gold and topaz bottle stopper cork (300 gp).


Social Check DCs


Gilbert Riley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a perfectly clean shirt and pair of pants. He has shaved his head bald. His eyes are a pleasant violet.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a minor phobia of water and hates getting wet.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fisher arts, while his mother instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gilbert took refuge in the ruined castle and found the beat up longbow and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Many goblins want him driven away; and he is terrified, and will act out of fear

Ideals: Persistence. Flaws: Fearful. Bonds: Attractive, Rich, Nature, Enemies. Occupation: Fisher

Voice: Raspy

Attributes [hide]

Gilbert Riley, Male Human Ranger 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)11 (+0) 15 (+2)14 (+2)
Skills Arcana +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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