Drogo Westcott, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and is generally shirtless and showing off his tattooed chest. He has wavy silver hair. His green eyes are slightly larger than normal.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has all his life been fascinated with music.
History: He was raised by priests from a young age. Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion
Ideals: Passionate, Artistic. Flaws: Ugly. Bonds: Adventurer, Religious, Mentor. Occupation: Miner
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 43 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 17 (+3) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. Eye agate (12 gp). Eye agate (12 gp).
Patrick Whitby, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a white costume with the symbols of his god on his torso. His hair is silver, silky, and of moderate length. He has gleaming, smiling violet eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He receives visions of the future at random moments
History: Patrick was born the youngest of three triplets. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.
Motivation: Regain custody of his daughter; and to reunite with his absent father
Ideals: Passionate, Gifted. Bonds: Attractive, Family. Occupation: Herbalist
Voice: Whispers
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 8 (-1) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Chrysoprase (70 gp). Chalcedony (70 gp). 1 Small steel mirror. 1 Silk rope. 1 Simple lock.
Adam Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He has a small bristly mustache and wavy chestnut hair. He has a tattooed face.
Personality: A deeply religious man he believes everything happens for a reason. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gifted from a young age, Adam studied abroad. When Adam reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and many dire rats want him driven away
Ideals: Gifted. Flaws: Disease. Bonds: Religious, Military, Enemies. Occupation: Masseuse
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 10)
Armor Class 10
Hit Points 41 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 250 pp. Aquamarine (400 gp). Coral (160 gp). Moss agate (14 gp). Moss agate (14 gp). Deep blue spinel (400 gp). Lapis lazuli (14 gp). Smoky quartz (30 gp). 1 Minor magic item. 1 Minor magic item.
Peter Fulton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a well pressed and immaculate suit (or dress). He has a very tight haircut. His eyes are violet and beady.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is a font of random trivia from the lore and stories he has discovered
History: Sold as a small child to a wizard, Peter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him; and many illithids want him driven away
Ideals: Logical, Impeccable. Flaws: Ugly. Bonds: Enemies, Mentor. Occupation: Mortician
Voice: Spits words with contempt
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 7000 cp.
Balimaar Kent, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a lot of dark rich colors, with gold accents. His hair is red, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He has always had a great fascination with Human culture. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: The child of a Shipwright, who enjoyed hunting, Balimaar was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Human people.
Ideals: Opinionated. Flaws: Racist. Bonds: Attractive, Poor, Nature. Occupation: Crown-heir
Voice: Draws out vowels
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Obsidian (14 gp). Sardonyx (30 gp).
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