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Advanced [show]


Bertram Kendal, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His hair is short and red. His gray eyes are passionate and lively.

Personality: Confrontational and typically high on some drug or another. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: A powerful wizard made him what he is. He was an apprentice working in his mother's forge. He became a Painter soon after.

Motivation: Expand his business; and further expansion of business

Ideals: Impeccable. Flaws: Addict. Bonds: Mentor, Job. Occupation: Painter

Voice: Scratchy, weak

Attributes [hide]

Bertram Kendal, Male Human Wizard 8
Medium (5'7") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 39 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)16 (+3) 11 (+0)14 (+2)
Skills Intimidation +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Sylvan, Terran, Infernal
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144433200

Possessions: 160 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a hunchback. He has shaved his head bald. He has blue eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He believes the world needs to unite to get rid of giants once and for all.

History: Hunter was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to giants.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of giants

Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Poor. Occupation: Spice Merchant

Voice: Sounds elderly

Attributes [hide]

Hunter Hallewell, Male Human Expert 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 3 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 7 (-2)17 (+3) 15 (+2)14 (+2)
Skills Animal Handling +4, Stealth +2
Senses Passive Perception 12
Languages Common, Gnoll, Orc, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: White opal (500 gp).


Social Check DCs


Jocelyn Gentry, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is dressed in a clean black cloak covering his clean studded leather. His hair is long and black with streaks of brown, and is pulled back with small black clips. His beard is brown, braided, and well cared for. His gray eyes are passionate and lively.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He cannot resist a sob story and will often dote over anyone who has one.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and sabotage a competitor

Ideals: Philantrophist. Bonds: Slave, Adventurer, Job. Occupation: Hunter

Voice: Dutch accent

Attributes [hide]

Jocelyn Gentry, Male Human Monk 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 12 (+1)15 (+2) 13 (+1)16 (+3)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Sylvan, Goblin
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: Silver comb with moonstones (200 gp). 1 Masterwork Common Melee.


Social Check DCs


Hubert Van Es, Male Human [Permalink]

Personal [hide]

Description: He wears bulky grey painted plate armor. He carries with him a set of greatswords on his belt, each one with a topaz on the hilt. He sports a long chestnut beard, and similarly colored long hair. His eyes are likewise green. His teeth are white and perfect.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He served in the navy to pay for his family's outstanding loans. His psionic abilities were realized during a raid on his village. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Many goblins want him driven away; and someone believes him a fraud

Ideals: Fighting, Gifted. Bonds: Attractive, Enemies, Military. Occupation: Seamstress

Voice: Tuts and clicks tongue

Attributes [hide]

Hubert Van Es, Male Human Cleric 7
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)16 (+3) 9 (-1)14 (+2)
Skills Animal Handling +2, Athletics +3
Senses Passive Perception 9
Languages Common, Infernal, Abyssal, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Onyx (20 gp). Rock crystal (20 gp).


Social Check DCs


Norman Quinton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear tan clothing when he does not wear armor. He has a long black beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. He has been a successful dealer in antiques buying low and selling high.

Motivation: He desires power and/or immortality; and he doesn't get along with people that don't share his tastes

Ideals: Entrepeneur, Impeccable. Bonds: Attractive, Enemies, Adventurer, Religious. Occupation: Adventurer

Voice: Timid voice

Attributes [hide]

Norman Quinton, Male Human Barbarian 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 52 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)9 (-1) 17 (+3)15 (+2)
Skills Persuasion +5, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp. 3 Tanglefoot bags. 3 Tanglefoot bags. 3 Smokesticks. 1 Antitoxin.


Social Check DCs

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