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NPC Generator

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Advanced [show]


Norman Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat. His hair is red, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He then took over the family business and is one of the better Cartwright for hire.

Motivation: Marry his sister to traveling adventurers; and doesn't want to be a cartwright and was forced into it by his family

Ideals: Gifted. Bonds: Attractive, Job, In love, Family. Occupation: Cartwright

Voice: German accent

Attributes [hide]

Norman Graeme, Male Human Expert 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)8 (-1) 6 (-2)15 (+2)
Skills Arcana +1, History +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Trym Wentworth, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of whips on his belt, each one with a jet on the hilt. His hair is auburn and curly. He wears round tiny glasses practically rammed into his face.

Personality: He is witty, but his monotone delivery comes off as unnerving He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born the only child of a wealthy merchant. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is terrified, and will act out of fear; and retire the richest man in the north

Ideals: Fighting, Joker, Entrepeneur. Flaws: Fearful, Racist. Occupation: Layabout

Voice: Speaks with back of mouth

Attributes [hide]

Trym Wentworth, Male Human Barbarian 9
Medium (6'6") Human, Chaotic Good (CR 9)
Armor Class 13
Hit Points 68 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)13 (+1) 11 (+0)11 (+0)
Skills Insight +3, Nature +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1000 gp.


Social Check DCs


Godfrey Morley, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright white suits and hats. He wears his hair in dreadlocks. His hazel eyes dart from person to person.

Personality: He is business-like. He takes instructions and follows them to the letter. He is skeptical of what others tell him and is slow to trust.

History: He was born at the edge of vast desert. Like his mother and his sister before him, after school he went straight into learning to become a Adventurer. He's also a talented Bounty Hunter, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and to clean up the streets

Ideals: Professionalism. Flaws: Shy. Bonds: Nature, Job, Guardian. Occupation: Adventurer

Voice: Laughs frequently while speaking

Attributes [hide]

Godfrey Morley, Male Human Aristocrat 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 23 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)6 (-2) 18 (+4)14 (+2)
Skills Nature +1, Religion +1
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 100 gp. Large well-done wool tapestry (200 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). Fire opal pendant on a fine gold chain (1900 gp). Fire opal pendant on a fine gold chain (1900 gp).


Social Check DCs


Manfred Hartford, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear violet pants and tee shirts. His hair is golden and curly. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a poor family in the city he treasured whatever gifts he got. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Glassblower

Voice: Mousy voice

Attributes [hide]

Manfred Hartford, Male Human Barbarian 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 72 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)16 (+3) 7 (-2)11 (+0)
Skills Arcana +6, Medicine +1
Senses Passive Perception 8
Languages Common, Druidic, Elven, Auran
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 200 gp. Deep blue spinel (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is wearing colorful clothing, dressed as a Mercenary. His golden hair is smooth and relatively long. His eyes, though not visible through his cowl, are brown.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. John enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Gifted from a young age, John studied abroad. His parents enrolled him in a Druid school at a young age so that he could practice his necromantic talents. He has worked as a Mercenary like his father before him.

Motivation: He would like to get married and retire; and sabotage a competitor

Ideals: Gifted. Flaws: Hedonist. Bonds: Guardian, Job, Has a crush. Occupation: Mercenary

Voice: Laughs frequently while speaking

Attributes [hide]

John Thorpe, Male Human Druid 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)11 (+0) 17 (+3)13 (+1)
Skills History +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 200 gp. Black pearl (300 gp). Blue quartz (8 gp). Deep blue spinel (300 gp). Deep blue spinel (300 gp). 1 Superior lock. 1 Good lock. 1 Average lock. 1 Simple lock.


Social Check DCs

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