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NPC Generator

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Advanced [show]


Lance Blakeley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is an epitome of beauty. He keeps his long blonde hair kept up in a rat tail. His skin is flawless and his brown eyes scan people very quickly.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Meet up once more with his childhood friend.

Ideals: Entrepeneur. Bonds: Attractive, Adventurer, Rich, Immigrant. Occupation: Bather

Voice: Switch between two voices

Attributes [hide]

Lance Blakeley, Male Human Cleric 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)14 (+2) 9 (-1)15 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 9
Languages Common, Undercommon, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Fire opal (900 gp). Jasper (30 gp). 1 Half-Plate. 1 Chain shirt. 1 Masterwork Heavy wooden shield.


Social Check DCs


Anselm Yorke, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has a slight overbite and is overall scrawny. His black hair is matted, messy, and big. He has a tattooed face.

Personality: Calm and collected, he is a well trained Bowyer. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born at the edge of vast desert. His family was turned out during the war. He and his family wandered east to less war torn lands. He has taken up work as a Bowyer and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Ugly, PTSD. Bonds: Poor, Job, Nature. Occupation: Bowyer

Voice: Jamaican accent

Attributes [hide]

Anselm Yorke, Male Human Sorcerer 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)9 (-1) 8 (-1)11 (+0)
Skills Acrobatics +3, Deception +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 sp.


Social Check DCs


Balimaar Upton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a custom-built plate barding that's adorned with white lining and desert motifs. His black hair is unkempt and raggedy. His blue eyes lackadaisically let the world flow into them.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is content; and to end his boredom

Ideals: Athletic, Entrepeneur. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Fletcher

Voice: Soothing and warm

Attributes [hide]

Balimaar Upton, Male Human Ranger 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)12 (+1) 8 (-1)14 (+2)
Skills Investigation +3, Stealth +2
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Wymar Davenport, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy black suit. He carries with him a set of scimitars, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His hair is auburn and very short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Wymar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Wymar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted divine powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Selfish. Bonds: Attractive, Poor, Nature. Occupation: Guard

Voice: Squeaky

Attributes [hide]

Wymar Davenport, Male Human Warlock 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)16 (+3) 11 (+0)15 (+2)
Skills Animal Handling +2, Performance +4
Senses Passive Perception 10
Languages Common, Celestial, Goblin, Giant
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 37000 sp. 1 Minor magic item.


Social Check DCs


Hubert Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a card on it. He has a small bristly mustache and wavy blonde hair. His violet unseeing eyes seem to look past you.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Hubert was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a strong sense of loyalty to human people

Ideals: Gifted. Flaws: Disease, Selfish. Bonds: Attractive. Occupation: Gardener

Voice: Sounds elderly

Attributes [hide]

Hubert Coombs, Male Human Paladin 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)15 (+2) 16 (+3)10 (+0)
Skills Animal Handling +5, Nature +4
Senses Passive Perception 13
Languages Common, Infernal, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 30 pp. 1 Minor magic item.


Social Check DCs

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