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NPC Generator

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Advanced [show]


Tim Barclay, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He dresses in blue turtlenecks beneath a green coat with violet slacks. His whole body is exceptionally muscular. His blonde hair is cut jaggedly and amateurishly. His fierce brown eyes like to dwell on things.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Brilliant and gifted he never wanted to apply himself. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Artistic, Gifted. Bonds: Immigrant, Adventurer, Military. Occupation: Actor

Voice: Sore throat, cough

Attributes [hide]

Tim Barclay, Male Human Commoner 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)9 (-1) 7 (-2)11 (+0)
Skills Arcana +1, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Clerebold Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. His hair is greying and his face has many wrinkles. His blue eyes lackadaisically let the world flow into them.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is obsessed with finding treasure.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Cursed with unlife at a very young age, Clerebold has worked very hard to control his curse. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and obtaining odd cultural human artifacts is his passion

Flaws: Depressed, Disease. Bonds: Adventurer, Slave, Enemies. Occupation: Jeweler

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Clerebold Beckwith, Male Human Warlock 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)14 (+2) 12 (+1)15 (+2)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Ignan, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 100 gp. Red garnet (40 gp).


Social Check DCs


Don Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a grey armored body suit, with a simple green line shooting up and back down. His red hair is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a minor phobia of water and hates getting wet.

History: Born to a Healer, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Bookbinder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others.

Flaws: Ugly, Mundane, Fearful. Bonds: Poor. Occupation: Bookbinder

Voice: Uses lots of figures of speech

Attributes [hide]

Don Staurheim, Male Human Adept 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)12 (+1) 18 (+4)12 (+1)
Skills Arcana +3, Religion +3
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14320000

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Thomas Clayton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears bulky brown painted plate armor. His auburn hair is still thick. His eyes are green.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: The child of western immigrants he idolized his mother. Cursed with a spirit at a very young age, Thomas has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Impeccable. Flaws: Antagonistic, Disease. Bonds: Poor, Immigrant. Occupation: Engraver

Voice: Posh accent

Attributes [hide]

Thomas Clayton, Male Human Paladin 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 42 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)14 (+2) 13 (+1)15 (+2)
Skills Medicine +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Draconic, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 200 gp. Brass mug with jade inlays (500 gp). A small bag of saffron. (60 gp).


Social Check DCs


Arnold Charlton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses in collared shirts and wears a proper scarf over his head. He wears his golden hair up. He has several tiny amber earrings on each ear.

Personality: He is witty, but his monotone delivery comes off as unnerving He is afraid of women and trembles around them

History: Arnold lived on a farm with his father, near the main road leading to a nearby town. He was taken from his home at a very young age. He has since lost track of the people in his past.

Motivation: To reunite with his absent father.

Ideals: Joker. Flaws: Shy. Bonds: Rich, Family, Slave. Occupation: Sage

Voice: Posh accent

Attributes [hide]

Arnold Charlton, Male Human Monk 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)17 (+3) 11 (+0)15 (+2)
Skills Animal Handling +2, Athletics +4
Senses Passive Perception 10
Languages Common, Auran, Sylvan, Druidic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4

Possessions: 100 gp. Freshwater pearl (13 gp). 1 Minor magic item.


Social Check DCs

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