Norman Snape, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears loose pants and a collared shirt complete with sweater beneath his coat. He has moderate length auburn hair. His blue eyes lackadaisically let the world flow into them.
Personality: Norman speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Norman hails from a village terrorized by giants. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. Days after completing his studies, news broke out that his hometown was attacked by giants. Norman was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: He feels the way he acts is they only way to get by in the world; and he wants revenge against giants
Ideals: Athletic, Impeccable. Bonds: Attractive, Enemies, Immigrant. Occupation: Stableman
Voice: Breathy voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 11 (+0) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Ignan, Halfling, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Alexandre Kendal, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He prefers to wear brown clothing when he does not wear armor. Beneath his clothing is a huge mess of scar tissue. His hair is short and silver. His amber eyes are passionate and lively.
Personality: A skeptical and narcissistic man, Alexandre's first love is himself. His second love is also himself. As long as the job gets done he does not care how it got done.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: To be a Navigator again; and balancing his hectic life and new shepherd responsibilities is difficult
Ideals: Impeccable, Professionalism. Bonds: Slave, Rich, Attractive, Job. Occupation: Shepherd
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 17 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 8 (-1) | 11 (+0) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 6000 sp. Onyx (50 gp). Obsidian (7 gp).
Jocelyn Hamilton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears suspenders and white workpants. His shirt is violet, and he wears a heavy white leather apron most of the time. His golden hair is matted, messy, and big. He has a dull look in his hazel eyes.
Personality: He is mildly Human supremacist, though he does not identify as such. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Jocelyn has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Flaws: Ugly, Racist, Fearful, Disease. Bonds: Immigrant. Occupation: Butcher
Voice: Irish accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 15 (+2) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 1 Minor magic item.
Gilbert Sherwood, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears light armors faded through time and improper care. He wears his hair in dreadlocks. He wears a mask on his face.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: From birth he was tutored by a cruel and relentless mentor. His childhood dream was to be a Sailor, but he was a colossal failure. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly. Bonds: Job, Has a crush, Mentor. Occupation: Miller
Voice: Sore throat, cough
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 34 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 2000 sp. Iolite (30 gp). Aquamarine (1100 gp). Fire opal (900 gp). Amethyst (70 gp).
Gomory Blankley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears skinny pants and wears a brown and tan robe with the hood down. His black hair is lengthy and is close to two feet long. His hazel unseeing eyes seem to look past you.
Personality: He likes to make people angry or surprised. Gomory is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. In his 13th year, his parents were killed by a giants raid, leaving Gomory alone in the world. After a stint in an orphanage, he was adopted. By chance he met his sister recently and the two have been together since.
Motivation: To unite with his sister.
Flaws: Disease, Antagonistic. Bonds: Family, Religious, Enemies. Occupation: Guard
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 8 (-1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Terran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


