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Advanced [show]


Shane Tinley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt. His red hair is slicked back into a classic pompadour. He has a dull look in his violet eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a ruthless business man, a trait he acquired from his mother.

History: He was born the only child of a wealthy merchant. At some point he was captured by orcs and was tortured. After several years of this he finally managed to escape. He has been a successful dealer in antiques buying low and selling high.

Motivation: Sabotage a competitor; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Entrepeneur. Flaws: Selfish. Bonds: Slave, Enemies, Job. Occupation: Spy

Voice: Australian accent

Attributes [hide]

Shane Tinley, Male Human Commoner 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)12 (+1) 13 (+1)13 (+1)
Skills Acrobatics +2, History +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. Gold and topaz bottle stopper cork (300 gp).


Social Check DCs


Miles Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This man dresses like a well dressed Fisher does, and sports empty pouches on his belt. His hair is greying and his face has many wrinkles. He is very pretty but has cold, dead eyes.

Personality: He has always had a great fascination with Human culture. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He made a point of taking high paying jobs and getting most of it up front. He struck the Fisher job and began his own company from there.

Motivation: Wants to open a new tavern.

Flaws: Racist, Antagonistic. Bonds: Job, Attractive, Adventurer. Occupation: Fisher

Voice: Irish accent

Attributes [hide]

Miles Birkenhead, Male Human Ranger 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 13 (+1)14 (+2) 7 (-2)9 (-1)
Skills Animal Handling +1, History +5
Senses Passive Perception 8
Languages Common, Dwarven, Gnome
Attacks Melee +0 / 2d8-3, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Violet garnet (300 gp). Deep blue spinel (300 gp).


Social Check DCs


Trym Holton, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair is heavily combed to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is irascible and easily irritated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Trym is combative with any and all who dare try his patience in the slightest.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Ideals: Justice, Fighting. Flaws: Insomniac, Antagonistic. Occupation: Masseuse

Voice: Mousy voice

Attributes [hide]

Trym Holton, Male Human Rogue 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 10 (+0)13 (+1) 14 (+2)15 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Justin Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears white leather gloves, a white jacket, and tight pants. He carries with him a set of nunchakus, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His silver hair is cut short with large spiked bangs in the front. He has a tattooed face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Justin was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. His first spouse was a Architect, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Architect they were divorced and he won custody of their son. He worked as a Slave Trader, and he later adopted a second son.

Motivation: He's looking for his big break; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Bonds: Adventurer, Poor, Family. Occupation: Slave Trader

Voice: Pirate accent

Attributes [hide]

Justin Copeland, Male Human Sorcerer 7
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 7
Hit Points 32 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 15 (+2)13 (+1) 13 (+1)11 (+0)
Skills Deception +3, Stealth +0
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 2d8+2, Ranged +0 / 2d8-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126664

Possessions: Just what you see.


Social Check DCs


Everard Shelley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is renowned for his bright tan suits and hats, and is pretty ugly. He has a very tight haircut. His green eyes are slightly larger than normal.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a ruthless business man, a trait he acquired from his father.

History: He got into the Spice Merchant business at a young age. From there he went from mercenary job to mercenary job. He has worked as a Spice Merchant like his father before him.

Motivation: Wants to open a new tavern; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Greedy. Bonds: Job, Adventurer. Occupation: Spice Merchant

Voice: Thin and wheezing

Attributes [hide]

Everard Shelley, Male Human Fighter 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 60 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)12 (+1) 10 (+0)10 (+0)
Skills Arcana +4, Athletics +6
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +6

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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