Ralf Westcott, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Engraver uniform. His hair is chestnut, silky, and of moderate length. His eyes are brown and catlike.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ralf is combative with any and all who dare try his patience in the slightest.
History: He is the product a well kept family trust fund and as such has never really known need. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Justice. Bonds: Job, Attractive, Enemies, Rich. Occupation: Engraver
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 19 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 9 (-1) | 13 (+1) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 700 gp. Lapis lazuli (12 gp).
Adelard Skelton, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a large grey jacket. He has a silver handlebar mustache and slicked back silver hair. His eyes are blue and beady.
Personality: Stoic and calm, he prefers to meditate than take action. He is frequently practicing swordplay.
History: He was raised in a plains tribe. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the east, certain he would find work there.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Military, Nature, Immigrant. Occupation: Shoemaker
Voice: Hissing voice
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 14 (+2) | 8 (-1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp).
Trey Gladstone, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear ponchos typically of a light white in addition to tight pants. His brown hair is greasy and uncared for. His eyes are brown and he is always smoking a pipe.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Trey was born on a far northern island where he grew up under the tutelage of his father, an expert Painter. He became a Painter soon after.
Motivation: To protect his home; and he'd like to take his coworkers down a peg
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Job, Immigrant, Guardian. Occupation: Painter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 46 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Ignan
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item.
Guy Windsor, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing colorful clothing, dressed as a Architect. His hair is always cut to a buzz. His green eyes dart from person to person to random spaces in the air.
Personality: He acts crazy and hedonistic. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born at the edge of vast mountains. A few years later when the north was not economically sound they moved to his current location. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world.
Flaws: Hedonist, Impulsive. Bonds: Nature, Immigrant. Occupation: Architect
Voice: Strong lisp
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 9 (-1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 500 gp. 1 Minor magic item.
Patrick Darby, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears dull yellow sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. His golden hair is long and unkept. He wears round tiny glasses practically rammed into his face.
Personality: Calm and collected, he is a well trained Bellfounder. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born several months after his father was called into army service. A gifted student he started as a Courier, but he got bored and became a Bellfounder. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break.
Flaws: Ugly, Impulsive. Bonds: Job, Military, Adventurer. Occupation: Bellfounder
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 600 gp.
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