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Advanced [show]


Geoffrey Abram, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has styled his auburn hair well, parting it to the right. He has green eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born blind and as such lacked many opportunities for work. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). During his travels, Geoffrey and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Geoffrey discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Geoffrey fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants to meet his childhood hero.

Flaws: Antagonistic, Disease. Bonds: Poor, Has a crush, Adventurer. Occupation: Bather

Voice: Jamaican accent

Attributes [hide]

Geoffrey Abram, Male Human Warlock 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)15 (+2) 14 (+2)12 (+1)
Skills History +5, Stealth +7
Senses Passive Perception 12
Languages Common, Infernal, Aquan
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 2000 sp. Red garnet (150 gp). Onyx (80 gp). Malachite (9 gp). Hematite (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is constantly adorned with expensive silk clothing, often dyed in bright violet and blue, and wears rings and necklaces with large, colorful gems. He wears his golden hair up. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. Through the years after Trym was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Trym's father didn't care for him much, and the feeling was mutual. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wishes to resurrect an old love; and a need for knowledge about a nearby landmark

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Rich, Job, Adventurer, In love. Occupation: Fortune-teller

Voice: Sore throat, cough

Attributes [hide]

Trym Cumberbatch, Male Human Druid 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)17 (+3) 10 (+0)15 (+2)
Skills Acrobatics +3, Religion +6
Senses Passive Perception 10
Languages Common, Draconic, Ignan, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 800 gp. Old masterpiece painting (1000 gp). A small bag of saffron. (20 gp). Old masterpiece painting (1000 gp). 1 Minor magic item.


Social Check DCs


Wymar Wharton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. With bright white hair and a scraggly beard. His green eyes have a joyful gleam in them most of the time.

Personality: Calm and collected, he is a well trained Bather. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Wymar was raised in a hard working conservative environment. Wymar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: He wants to meet his childhood hero.

Ideals: Athletic. Bonds: Job, Adventurer. Occupation: Bather

Voice: Sighs a lot, exhausted

Attributes [hide]

Wymar Wharton, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)12 (+1) 12 (+1)15 (+2)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 16000 cp. Chrysoberyl (90 gp). Tourmaline (90 gp). Red spinel (90 gp). 1 Minor magic item.


Social Check DCs


Justin Brandon, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a grey shirt with thin green vertical stripes and tan pants. He wears a Stetson hat to cover his moderate length brown hair. He wears crescent spectacles with a black brim.

Personality: Justin is depressed about a lot of things. He tends to be a nihilist. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of southern immigrants he idolized his mother. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He left for the south, certain he would find work there.

Motivation: To share knowledge with the world; and human compassion

Ideals: Logical. Flaws: Depressed, Impulsive, Racist. Bonds: Immigrant. Occupation: Miner

Voice: Smooth and feminine

Attributes [hide]

Justin Brandon, Male Human Aristocrat 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)16 (+3) 11 (+0)15 (+2)
Skills Intimidation +4, Stealth +3
Senses Passive Perception 10
Languages Common, Orc, Undercommon, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 23000 cp. 1 Half-Plate.


Social Check DCs


Thomas Carlisle, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His black hair is cut jaggedly and amateurishly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: Overbrimming with self-confidence, Thomas isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He enjoys reading and quiet.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Impeccable, Logical. Flaws: Insane. Bonds: Rich, Attractive. Occupation: Mortician

Voice: Speaks with back of mouth

Attributes [hide]

Thomas Carlisle, Male Human Rogue 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)14 (+2) 14 (+2)11 (+0)
Skills Athletics +3, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 4000 cp.


Social Check DCs

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