Tim Kinsley, Male Human [Permalink]
Personal [hide]
Description: He dresses in blue turtlenecks beneath a yellow coat with green slacks. He carries with him a set of flails, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His brown hair is lengthy. He is baby faced.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Flattery will make him almost putty in your hands.
History: He was raised by priests from a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic, Selfish. Bonds: Religious, Mentor. Occupation: Glassblower
Voice: Russian accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 37 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 23000 cp.
Manfred Hailey, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a white collared shirt and red pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He has wavy blonde hair. He has several tiny opal earrings on each ear.
Personality: He is extraordinarily eccentric. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born in the west to a Priest, Manfred learned a great deal about his mother's area of expertise. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his absent mother
Flaws: Insane. Bonds: Attractive, Rich, Family, Job. Occupation: Priest
Voice: Irish accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 12 (+1) | 9 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
Possessions: Just what you see.
Gerard Blakeley, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a grey and tan handkerchief worn on his right side. His skin is fair and his fingers are delicate and long. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He got into the Miller business at a young age. Through the years after Gerard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Gerard's mother didn't care for him much, and the feeling was mutual. He became a Miller soon after.
Motivation: Wants his loneliness to end; and he's in love
Flaws: Shy, Antagonistic. Bonds: Attractive, Job, Has a crush. Occupation: Miller
Voice: Slurs words
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: Just what you see.
Odo Home, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is constantly adorned with expensive silk clothing, often dyed in bright tan and white, and wears rings and necklaces with large, colorful gems. His white hair and beard is wavy and long. His face is covered beneath a completely black helmet.
Personality: He will rave to anyone who will listen. He is a bit of a xeno-phobe, disliking non-Humans.
History: Born in a small village he learned the ways of the warrior from his mother. A few years later when the south was not economically sound they moved to his current location. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Insane, Racist. Bonds: Rich, Immigrant. Occupation: Barkeep
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Roger Clive, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of his god around his neck, and a hammer on his belt. His skin is fair and his fingers are delicate and long. With a patchy blonde beard and wild blonde hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sellsword arts, while his father instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Fighting, Professionalism. Flaws: Ugly, Cynical. Bonds: Rich. Occupation: Sellsword
Voice: Jittery and nervous
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Aquan, Halfling, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: Just what you see.
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