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NPC Generator

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Advanced [show]


Hugh Blankley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a perfectly clean shirt and pair of pants. His hair is cut close to his head. He has a dull look in his violet eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Hugh was born with his mother's beautiful face. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has worked as a Barkeep like his mother before him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he uses money and sex appeal to get what he needs

Ideals: Justice, Philantrophist. Bonds: Attractive, Rich, Job, Enemies. Occupation: Barkeep

Voice: German accent

Attributes [hide]

Hugh Blankley, Male Human Bard 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)11 (+0) 13 (+1)11 (+0)
Skills Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 gp. 1 Darkwood Shield. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Roger Reed, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a brown shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His white hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After a long history of fighting, Roger and his spouse have recently divorced.

Motivation: To prove his worth to the world; and he's repulsed by the pc

Flaws: Antagonistic, Forgetful, Mundane, Insane, Impulsive. Occupation: Knight

Voice: Pronounces O like U

Attributes [hide]

Roger Reed, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)12 (+1) 6 (-2)12 (+1)
Skills Arcana +3, Performance +3
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 20 pp.


Social Check DCs


Godfrey Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a worn and beaten armor and is in decent physical shape. His brown hair is singed and shortened. His brown eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Godfrey will drive conversation. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Godfrey hails from a village terrorized by giants. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Extrovert. Flaws: Ugly. Bonds: Religious, Enemies, Adventurer. Occupation: Interpreter

Voice: Mousy voice

Attributes [hide]

Godfrey Birkenhead, Male Human Adept 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)10 (+0) 10 (+0)14 (+2)
Skills Intimidation +4, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 7000 cp. 1 Chain shirt. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Gunter Kendall, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He has a moderate pudge and is not very fit. His silver hair is kept up in a ponytail inside a top hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gunter was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. A gypsy cursed him at a young age, leading to his ugly appearance. Due to his spouse's obsession with being a Marshal they were divorced and he won custody of their son. He worked as a Butcher, and he later adopted a second son.

Motivation: To reunite with his absent mother; and to unite with his sister

Flaws: Ugly, Secretive. Bonds: Family, Poor, Adventurer. Occupation: Butcher

Voice: Forgets to breathe while speaking

Attributes [hide]

Gunter Kendall, Male Human Bard 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 7 (-2)17 (+3)
Skills Arcana +5, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Elven, Celestial
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Huxley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'1" and wears rags and sports a simple walking cane. He sports a long chestnut beard, and similarly colored long hair. He has a dull look in his gray eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a minor phobia of water and hates getting wet.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 15th year, his parents were killed by a brigands raid, leaving Gomory alone in the world. After a stint in an orphanage, he was adopted. Since then, he has sought to make the best of life.

Motivation: To pay off his debts; and many brigands want him driven away

Ideals: Optimist, Gifted. Flaws: Fearful. Bonds: Poor, Enemies, Debt. Occupation: Bather

Voice: Smooth and feminine

Attributes [hide]

Gomory Huxley, Male Human Commoner 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)11 (+0) 16 (+3)17 (+3)
Skills Animal Handling +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Crowbar.


Social Check DCs

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