Percival Harper, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears just a pastel suit. His auburn hair is singed and shortened. He has gleaming, smiling hazel eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born on a small isolated farm. Cursed with unlife at a very young age, Percival has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants his loneliness to end.
Flaws: Ugly, Selfish, Disease. Bonds: Has a crush, Nature. Occupation: Assassin
Voice: Jittery and nervous
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 8 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. Deep green spinel (60 gp). Jet (60 gp).
Rolf Mitchell, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears black painted combat armor at almost all times. His whole body is exceptionally muscular. He has styled his silver hair well, parting it to the left. His eyes are likewise green.
Personality: He is fixated on the number 44. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Rolf was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now spends his time doing works of charity.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Philantrophist. Flaws: Insane. Bonds: Immigrant, Poor. Occupation: Locksmith
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 17 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Celestial, Sylvan, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 29000 cp. 1 Minor magic item.
Odo Deighton, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright black suits and hats. He carries a battered scythe and tarnished longsword as well. His brown hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Odo was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He hasn't been sleeping well lately.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Athletic. Flaws: Insomniac, Emotional. Bonds: Adventurer, Job. Occupation: Barkeep
Voice: Soft and melodious
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 7 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 gp. Black star sapphire (1300 gp). Chrysoprase (40 gp). Black pearl (700 gp).
Wymar Darby, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears a well pressed and immaculate suit (or dress). His black hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are gray.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is skeptical of what others tell him and is slow to trust.
History: Born in the south to a Barkeep, Wymar learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Barkeep. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has money and likes to spend it; and sabotage a competitor
Ideals: Disciplined. Flaws: Shy. Bonds: Job, Nature, Rich. Occupation: Barkeep
Voice: Slurs words
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 100 gp. Silver pearl (70 gp). 1 Minor magic item.
Balimaar Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: 6'1" and muscular, this southern man wears loose pants and a collared shirt complete with sweater beneath his coat. He sports a long chestnut beard, and similarly colored long hair. His eyes are blue.
Personality: He likes to make people angry or surprised. He invites people to come help in his community garden.
History: He was always a brilliant, if unscrupulous mind. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Balimaar and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Athletic, Philantrophist, Logical. Flaws: Antagonistic, Insane. Occupation: Shepherd
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 52 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 400 gp. Coral (160 gp). Red garnet (160 gp). Lapis lazuli (7 gp). 1 Minor magic item.
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