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NPC Generator

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Advanced [show]


Reynard Clayton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it, and his gloved hand is found clutching a pickaxe. His wide-brimmed hat is riddled with cuts and holes. His face is scarred and worn.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a big fan of imagination and believes people should spend more time reading and writing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Reynard was born on a far eastern island where he grew up under the tutelage of his mother, an expert Blacksmith. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and he seems to be bored by most things

Ideals: Logical, Gifted. Flaws: Ugly, Emotional. Bonds: Immigrant. Occupation: Blacksmith

Voice: Prounounces S like Z

Attributes [hide]

Reynard Clayton, Male Human Barbarian 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 35 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)12 (+1) 15 (+2)5 (-3)
Skills Nature +4, Stealth +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: Rose (50 gp).


Social Check DCs


Bertram Halsey, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His right hand appears badly burned and disfigured. His golden hair, when down, is lengthy. He is baby faced.

Personality: He likes to make people angry or surprised. He is a great chef.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: Marry his brother to traveling adventurers; and doesn't want to be a mortician and was forced into it by his family

Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Family. Occupation: Mortician

Voice: Dutch accent

Attributes [hide]

Bertram Halsey, Male Human Bard 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 11 (+0)13 (+1) 14 (+2)16 (+3)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 3000 sp.


Social Check DCs


Bertram Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He sports black clothing, slightly heavier than average wear. His golden hair is styled in orderly dreadlocks. He has gray eyes and a black hat with a brown feather.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He left for the west, certain he would find work there.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and a deep hatred of gnolls

Flaws: Shy. Bonds: Adventurer, Family, Immigrant, Enemies. Occupation: Guard

Voice: High pitched and raspy

Attributes [hide]

Bertram Tyndall, Male Human Monk 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 16 (+3)12 (+1) 13 (+1)6 (-2)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 60 pp.


Social Check DCs


Simon Ramsay, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with his god.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now mingles about in high society.

Motivation: He's looking for his big break; and he has a rivalry with the church that dominates his actions

Flaws: Terse, Disease. Bonds: Adventurer, Religious, Rich. Occupation: Barkeep

Voice: Russian accent

Attributes [hide]

Simon Ramsay, Male Human Druid 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)10 (+0) 17 (+3)8 (-1)
Skills History +2, Persuasion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 8000 cp.


Social Check DCs


Ernest Kirby, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He typically wears blue cloth garments or leather armor, and his gloved hand is found clutching a scythe. His auburn hair is unkempt and raggedy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Flattery will make him almost putty in your hands.

History: Born to a poor family in the city he treasured whatever gifts he got. Ernest abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break.

Flaws: Ugly, Insomniac, Selfish. Bonds: Poor, Adventurer. Occupation: Bounty Hunter

Voice: Creaky witch voice

Attributes [hide]

Ernest Kirby, Male Human Ranger 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 7 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 5 (-3)12 (+1) 9 (-1)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 3 Antitoxin. 1 Everburning torch. 3 Antitoxin.


Social Check DCs

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