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Advanced [show]


Adelard Blythe, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man wears a well pressed and immaculate suit (or dress). His brown hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the recently deceased. He is lazy and tries to find solutions quickly.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He was granted necromantic powers by his dying sister.

Motivation: He has money and likes to spend it.

Ideals: Gifted. Flaws: Insomniac, Lazy, Disease. Bonds: Rich. Occupation: Animal Trainer

Voice: Hissing voice

Attributes [hide]

Adelard Blythe, Male Human Cleric 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 16 (+3)16 (+3) 10 (+0)8 (-1)
Skills Animal Handling +2, Performance +1
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Sylvan
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gilbert Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries a battered whip and tarnished morningstar as well. His moppish red hair is in a traditional bowl cut. He has a dull look in his amber eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. As long as the job gets done he does not care how it got done.

History: He was born blind and as such lacked many opportunities for work. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting, Professionalism. Flaws: Terse, Disease. Bonds: Adventurer. Occupation: Navigator

Voice: Spits words with contempt

Attributes [hide]

Gilbert Sherwood, Male Human Expert 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)14 (+2) 13 (+1)10 (+0)
Skills Nature +4, Perception +3
Senses Passive Perception 13
Languages Common, Goblin, Elven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 16000 cp. Red-brown spinel (60 gp). 1 Minor magic item.


Social Check DCs


Anselm Weld, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a white vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his white boots flare out at the collars. His hair, while still mostly white, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.

Personality: Eccentric and domineering, Anselm will drive conversation. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Extrovert. Bonds: Attractive, Adventurer, Religious, Family. Occupation: Fisher

Voice: Relaxed voice

Attributes [hide]

Anselm Weld, Male Human Fighter 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)15 (+2) 10 (+0)6 (-2)
Skills Perception +3, Performance +1
Senses Passive Perception 11
Languages Common, Celestial, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 4000 sp. Tiger eye turquoise (7 gp). Pink pearl (80 gp). 1 Half-Plate.


Social Check DCs


Reynard Tattersall, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers yellow and white shirts. His boots appear to have been at one point steel toed but are quite worn down, and carries sais. He has a red handlebar mustache and slicked back red hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and revenge

Ideals: Fighting, Joker, Justice. Flaws: Ugly. Bonds: Immigrant. Occupation: Merchant

Voice: Sounds elderly

Attributes [hide]

Reynard Tattersall, Male Human Sorcerer 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)14 (+2) 9 (-1)11 (+0)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Ignan, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 25000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Jocelyn Blankley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, black cloak. His blonde hair is smooth and relatively long. He wears a mask on his face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He got into the Carter business at a young age. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Jocelyn took refuge in the old dungeon and found the beat up shield and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Further expansion of business.

Ideals: Gifted. Bonds: Immigrant, Job, Nature, Adventurer. Occupation: Carter

Voice: Stutters

Attributes [hide]

Jocelyn Blankley, Male Human Warrior 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 15 (+2)12 (+1) 14 (+2)12 (+1)
Skills Perception +4, Religion +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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