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NPC Generator

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Advanced [show]


Arnold Conway, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a white broad hat and white clothes. His silver hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes peer out from beneath his broad white hat.

Personality: His tongue was cut out and he uses sign language. He always tries to repair and not replace. It was this mentality that drove him into the Jeweler business.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken as a slave by a traveling circus and forced to perform He is searching for what he claims is his rightful reward.

Motivation: He's attracted to the PC; and to settle down with his crush

Ideals: Persistence. Flaws: Disease. Bonds: Slave, Adventurer, Has a crush. Occupation: Jeweler

Voice: Speaks with a cold

Attributes [hide]

Arnold Conway, Male Human Ranger 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)14 (+2) 13 (+1)11 (+0)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Auran, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp. Eyepatch with mock eye of sapphire and moonstone (600 gp). Old masterpiece painting (600 gp).


Social Check DCs


Charles Royston, Male Human [Permalink]

Personal [hide]

Description: He typically wears violet cloth garments or leather armor. He has a moderate pudge and is not very fit. His silver hair is cut jaggedly and amateurishly. He wears large thick round spectacles.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Animals are drawn to him, and he is able to talk to them.

History: He was born into a rich family. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has never given up on his painting dream.

Motivation: He's repulsed by the PC; and he is unsatisfied with his job

Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Courier

Voice: Soft and mumbly

Attributes [hide]

Charles Royston, Male Human Barbarian 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 59 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)7 (-2) 9 (-1)16 (+3)
Skills Animal Handling +2, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 7000 sp. Moss agate (15 gp). Sardonyx (30 gp). Pink pearl (100 gp).


Social Check DCs


Geoffrey Gracey, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears professional attire. His silver hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Energy wise he seems alert and responsive.

History: He was raised in a white middle class family as the only child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and he is content

Ideals: Professionalism. Flaws: Insane, Terse, Mundane. Bonds: Attractive. Occupation: Stylist

Voice: Mumbles to self between sentences

Attributes [hide]

Geoffrey Gracey, Male Human Ranger 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 7 (-2)12 (+1) 11 (+0)9 (-1)
Skills Animal Handling +2, Performance +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp.


Social Check DCs


Wymar England, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a custom-built plate barding that's adorned with blue lining and desert motifs. His blonde hair is still thick. His hazel eyes dart from person to person to random spaces in the air.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Wymar was born the youngest of three triplets. He was an apprentice working in his mother's forge. He has built up a small fortune and can afford his own way.

Motivation: Expand his business; and he wants to get laid

Flaws: Selfish. Bonds: Job, Family, Rich, Has a crush. Occupation: Bather

Voice: Speaks fast with a slight lisp

Attributes [hide]

Wymar England, Male Human Wizard 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 3 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)8 (-1) 13 (+1)3 (-4)
Skills Athletics +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 7000 sp. Obsidian (8 gp).


Social Check DCs


Anselm Halsey, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a pastel collared shirt and brown pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He has shaved his head bald. He has a tattooed face.

Personality: He is overprotective of those who hire his services. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Sold as a small child to a slaver, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Apothecary. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To protect his home; and he'd like to take his coworkers down a peg

Ideals: Logical. Bonds: Attractive, Guardian, Mentor, Job. Occupation: Apothecary

Voice: Speaks like tongue is numb

Attributes [hide]

Anselm Halsey, Male Human Sorcerer 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)15 (+2) 15 (+2)13 (+1)
Skills History +4, Insight +4
Senses Passive Perception 12
Languages Common, Auran, Giant
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 60 pp.


Social Check DCs

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