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NPC Generator

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Advanced [show]


Justin Tinley, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he dresses in blue turtlenecks beneath a white coat with blue slacks. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He is very pretty but has cold, dead eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He is obsessed with finding treasure.

History: He was born the only child of a wealthy merchant. He worked as a nervous Adventurer and found it very stressful. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero.

Ideals: Entrepeneur. Flaws: Racist. Bonds: Attractive, Adventurer, Job. Occupation: Adventurer

Voice: Scottish accent

Attributes [hide]

Justin Tinley, Male Human Paladin 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 18 (+4)9 (-1) 11 (+0)14 (+2)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp.


Social Check DCs


Godfrey Yardley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. His hair is silver and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Godfrey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He believes the world needs to unite to get rid of illithids once and for all.

History: He is the product a well kept family trust fund and as such has never really known need. Over the years he perfected his riding and shooting skills. He has built up a small fortune and can afford his own way.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Extrovert. Bonds: Enemies, Rich, Nature, Adventurer. Occupation: Mayor

Voice: Scandinavian accent

Attributes [hide]

Godfrey Yardley, Male Human Adept 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 10 (+0)7 (-2) 12 (+1)10 (+0)
Skills Athletics +6, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 5000 sp.


Social Check DCs


Clerebold Spaulding, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and is wearing a long, blue cloak. His skin is also unnaturally pale. His brown hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are gray.

Personality: Clerebold is depressed about a lot of things. He tends to be a nihilist. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Clerebold took refuge in the ruined castle and found the beat up longsword and armor he uses now. He was always very intelligent and has formed a secret society of specialists.

Motivation: To get a good night's sleep; and he feels kind of lost in life

Ideals: Logical. Flaws: Ugly, Depressed, Secretive, Insomniac. Bonds: Nature. Occupation: Interpreter

Voice: Gruff and masculine

Attributes [hide]

Clerebold Spaulding, Male Human Barbarian 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)13 (+1) 8 (-1)14 (+2)
Skills Perception +1, Religion +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gerald Jacobs, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he prefers to wear black clothing when he does not wear armor. He wears his red hair up. He wears an eyepatch.

Personality: Gerald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He invites people to come help in his community garden.

History: Gerald hails from a village terrorized by giants. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.

Ideals: Extrovert, Philantrophist. Flaws: Ugly. Bonds: Poor, Enemies, Military. Occupation: Navigator

Voice: Speaks like tongue is numb

Attributes [hide]

Gerald Jacobs, Male Human Sorcerer 7
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)11 (+0) 7 (-2)15 (+2)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 50000 cp. Golden yellow topaz (800 gp). Moss agate (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Solomon Merton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and wears a fancy tan suit. His right leg appears badly burned and disfigured. He sports a long auburn beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born blind and as such lacked many opportunities for work. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Due to his spouse's obsession with being a Dilettante they were divorced and he won custody of their daughter. He worked as a Roofer, and he later adopted a second daughter.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is wracked by social anxiety

Ideals: Fighting. Flaws: Fearful, Disease. Bonds: Attractive, Family. Occupation: Roofer

Voice: Tuts and clicks tongue

Attributes [hide]

Solomon Merton, Male Human Monk 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)12 (+1) 14 (+2)14 (+2)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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