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Advanced [show]


Chad Sutton, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with broad hat. He carries a battered flail and tarnished falchion as well. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He has hazel eyes and a yellow hat with a green feather.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He takes great joy in being the best Miner in town.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Chad took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has since lost track of the people in his past.

Motivation: He is currently in port desperately looking for someone to get him out; and marry his brother to traveling adventurers

Ideals: Fighting, Gifted. Bonds: Job, Family, Slave. Occupation: Miner

Voice: Can't modulate volume

Attributes [hide]

Chad Sutton, Male Human Druid 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)17 (+3) 15 (+2)8 (-1)
Skills Performance +1, Religion +5
Senses Passive Perception 12
Languages Common, Celestial, Infernal, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 19000 cp.


Social Check DCs


Thomas Kimberley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a white and brown handkerchief worn on his right side. He is physically well-built. His white hair is still thick. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: He was born in the south, but his parents moved at a very young age to the north. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Thomas took refuge in the old dungeon and found the beat up rapier and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: To unite with his sister; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Joker. Flaws: Addict. Bonds: Enemies, Immigrant, Nature, Family. Occupation: Bookbinder

Voice: Uses sign language

Attributes [hide]

Thomas Kimberley, Male Human Aristocrat 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)12 (+1) 14 (+2)14 (+2)
Skills Athletics +4, Investigation +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Roland Gracey, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He dresses like a well dressed Laborer does. His chestnut hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Roland was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He now owns his own business.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Artistic, Opinionated. Bonds: Job. Occupation: Laborer

Voice: Sleepy voice

Attributes [hide]

Roland Gracey, Male Human Cleric 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)10 (+0) 12 (+1)17 (+3)
Skills Deception +5, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: Rhodochrosite (4 gp). Chalcedony (20 gp).


Social Check DCs


Reynard Brixton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and a wedding ring on his right hand. His golden hair is styled in orderly dreadlocks. This amber eyed westerner is not easily forgotten.

Personality: Reynard wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He uses divination through singing.

History: When he was but 5 years old his parents immigrated from the west. A gifted student he started as a Dyer, but he got bored and became a Tanner. He tends to his Tanner job now, and dutifully fulfills any obligations he has.

Motivation: He feels kind of lost in life; and further expansion of business

Ideals: Disciplined, Gifted. Flaws: Depressed. Bonds: In love, Immigrant, Job. Occupation: Tanner

Voice: Middle-eastern accent

Attributes [hide]

Reynard Brixton, Male Human Sorcerer 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 9 (-1)9 (-1) 10 (+0)12 (+1)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Malachite (10 gp). Chalcedony (70 gp). Blue quartz (10 gp). Alexandrite (600 gp).


Social Check DCs


Aldous Hamilton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a white and grey handkerchief worn on his right side, and carries quarterstaffs. His long red hair reaches down to his waist. He wears crescent spectacles with a black brim.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found

Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Guardian, Family. Occupation: Weaver

Voice: Sounds elderly

Attributes [hide]

Aldous Hamilton, Male Human Druid 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)11 (+0) 13 (+1)15 (+2)
Skills Medicine +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 13000 cp.


Social Check DCs

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