Heward Upton, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he has a large grey mantle and cape that has been intricately interwoven into his green robe, and is pretty ugly. He keeps his long black hair kept up in a rat tail. His eyes are green and catlike.
Personality: This man loves music and to teach people music more than just about anything. He is a ruthless business man, a trait he acquired from his father.
History: He got into the Mayor business at a young age. He was taken as a slave by a traveling circus and forced to perform He has worked as a Mayor like his father before him.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Artistic, Entrepeneur. Flaws: Ugly. Bonds: Job, Slave. Occupation: Mayor
Voice: Scratchy, weak
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 19 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 80 pp.
Odo Carlyle, Male Human [Permalink]
Personal [hide]
Description: A 6'1" western man, he wears a green tunic with white highlights, and long blue pants that bunch up around his shoes. His chestnut hair and beard is wavy and long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: While he acts the brute, he is far gentler than he would appear. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and someone believes him a fraud
Ideals: Fighting, Gifted. Bonds: Attractive, Job, Enemies. Occupation: Fortune-teller
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 44 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 15 (+2) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Infernal, Terran, Goblin
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Anselm Sydney, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a silver handlebar mustache and slicked back silver hair. He has hazel eyes and a brown hat with a red feather.
Personality: Eccentric and domineering, Anselm will drive conversation. He always tries to repair and not replace. It was this mentality that drove him into the Assassin business.
History: When he was but 6 years old his parents immigrated from the east. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Anselm took refuge in the ruined castle and found the beat up longbow and armor he uses now. He has dedicated himself to building a better world.
Motivation: To share knowledge with the world; and he desires power and/or immortality
Ideals: Extrovert, Persistence, Logical. Bonds: Immigrant, Nature, Adventurer. Occupation: Assassin
Voice: Booming voice
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Ignan, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 600 gp.
Arnold Rowley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a well pressed and immaculate suit (or dress). His golden hair is cut short with large spiked bangs in the front. His green eyes are slightly larger than normal.
Personality: His tongue was cut out and he uses sign language. As long as the job gets done he does not care how it got done.
History: The child of a Slave Trader, who enjoyed hunting, Arnold was taken on many hunting expeditions. A freak accident while working with his Slave Trader father left him crippled. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Professionalism. Flaws: Disease. Bonds: Nature, Family. Occupation: Laborer
Voice: High pitched and raspy
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Norman Beitz, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His black hair is cut jaggedly and amateurishly. His eyes are blue and he is always smoking a pipe.
Personality: He is a Navigator first and foremost. He believes firmly that knowledge should be universal. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born in the north, but his parents moved at a very young age to the west. Norman abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now owns his own business.
Motivation: To be a Masseuse again; and he uses money and sex appeal to get what he needs
Bonds: Attractive, Job, Rich, Immigrant, Adventurer. Occupation: Navigator
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 6 (-2) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 100 gp. Aquamarine (900 gp). Hematite (5 gp). Black pearl (900 gp).
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