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Advanced [show]


Balimaar Alton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears clothing that is held on in multiple layers but all of it is in poor condition. His left leg appears badly burned and disfigured. He wears a colorful flower in his chestnut hair. His otherwise smooth face is marked with small tiny scars.

Personality: He snorts whenever he laughs or is feeling confident. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a pair of adventurers, Balimaar grew up listening to his mother's many stories. Balimaar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk.

Flaws: Impulsive. Bonds: Poor, Attractive, Adventurer. Occupation: Butcher

Voice: Shortens vowels

Attributes [hide]

Balimaar Alton, Male Human Sorcerer 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)9 (-1) 15 (+2)13 (+1)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Anselm Beckwith, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this northern man wears grey trousers with blue and yellow striped suspenders. He wears various colorful collared shirts. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Detective they were divorced and he won custody of their daughter. He worked as a Navigator, and he later adopted a second daughter.

Motivation: Regain custody of his daughter.

Ideals: Athletic. Bonds: Job, Military, Immigrant, Family. Occupation: Navigator

Voice: Scratchy, weak

Attributes [hide]

Anselm Beckwith, Male Human Adept 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)13 (+1) 15 (+2)18 (+4)
Skills History +3, Intimidation +6
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 100 gp.


Social Check DCs


Patrick Norton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears dark leathers with embroidery. His blonde hair is heavily combed to the right. He has a tattooed face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not believe in violence as a means to an end. He is a dedicated Baker but believes his peers are too gung-ho.

History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Patrick took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often.

Ideals: Athletic, Optimist, Pacifist, Gifted. Bonds: Immigrant. Occupation: Baker

Voice: Australian accent

Attributes [hide]

Patrick Norton, Male Human Sorcerer 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 0 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 6 (-2)10 (+0) 15 (+2)17 (+3)
Skills Athletics +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 200 gp.


Social Check DCs


Justin Kenley, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is silver and curly. His fierce green eyes like to dwell on things.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with his god.

History: Justin was born with his father's beautiful face. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and to protect his home

Bonds: Poor, Attractive, Guardian, Religious. Occupation: Bounty Hunter

Voice: Slow speaker

Attributes [hide]

Justin Kenley, Male Human Sorcerer 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)6 (-2) 8 (-1)18 (+4)
Skills Nature +0, Performance +6
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 20000 cp.


Social Check DCs


Reynard Gentry, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He likes to wear ponchos typically of a light white in addition to tight pants. He has no hair. His blue eyes peer out from beneath his top white hat.

Personality: Overbrimming with self-confidence, Reynard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He plays an instrument quite well.

History: The child of a Layabout, who enjoyed hunting, Reynard was taken on many hunting expeditions. His parents enrolled him in a Aristocrat school at a young age so that he could practice his divine talents. He has never given up on his music dream.

Motivation: Nothing but the best is good enough for him.

Ideals: Athletic, Impeccable, Artistic, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Ploughman

Voice: Hollow voice

Attributes [hide]

Reynard Gentry, Male Human Aristocrat 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)12 (+1) 12 (+1)11 (+0)
Skills History +3, Medicine +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1200 sp.


Social Check DCs

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