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NPC Generator

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Advanced [show]


Henry Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. He carries with him a set of longbows, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His hair is greying and his face has many wrinkles. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is obsessed with finding treasure.

History: Born in the west to a Seamstress, Henry learned a great deal about his mother's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is unsatisfied with his job; and he desires power and/or immortality

Ideals: Fighting. Flaws: Shy. Bonds: Adventurer, Job, Mentor. Occupation: Seamstress

Voice: Mumbles to self between sentences

Attributes [hide]

Henry Winterbourne, Male Human Fighter 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)18 (+4) 10 (+0)16 (+3)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Abyssal, Draconic, Gnoll, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 20 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Shelley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a large hat to cast shadows over his face and wears ponchos to better hide his body and is in decent physical shape. His silver hair and beard is wavy and long. His eyes are hazel and catlike.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A true patriot, Manfred would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A powerful wizard made him what he is. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has been saving his money to try and buy his brother's freedom.

Motivation: Find a way to reverse the transformation of his brother; and wants to have a good time and be beloved

Ideals: Joker, Optimist. Bonds: Military, Mentor, Family. Occupation: Guard

Voice: Slow speaker

Attributes [hide]

Manfred Shelley, Male Human Paladin 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)15 (+2) 13 (+1)17 (+3)
Skills Investigation +4
Senses Passive Perception 11
Languages Common, Infernal, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 32000 sp. 1 Masterwork Light wooden shield. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Shane Coombs, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a blue shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His auburn hair, when down, is lengthy. His green eyes are slightly larger than normal.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born a particularly ugly child, much to the horror of his parents. Like his mother and his sister before him, after school he went straight into learning to become a Glassblower. He struck the Glassblower job and began his own company from there.

Motivation: He is compelled to act according to his religious beliefs; and further expansion of business

Ideals: Impeccable. Flaws: Antagonistic, Ugly. Bonds: Job, Religious. Occupation: Glassblower

Voice: Smooth and feminine

Attributes [hide]

Shane Coombs, Male Human Druid 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)19 (+4) 15 (+2)14 (+2)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 12
Languages Common, Elven, Auran, Aquan, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 1 Minor magic item.


Social Check DCs


Nicholas Norton, Male Human [Permalink]

Personal [hide]

Description: A 6'2" northern man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His blonde hair has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is afraid of women and trembles around them

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions.

Ideals: Disciplined. Flaws: Ugly, Shy. Bonds: Religious, Mentor. Occupation: Mayor

Voice: Irish accent

Attributes [hide]

Nicholas Norton, Male Human Aristocrat 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)15 (+2) 14 (+2)12 (+1)
Skills Arcana +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Infernal, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Gerard Altham, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He prefers to wear flannel. He is an epitome of beauty. His blonde hair is smooth and relatively long. His amber eyes have a joyful gleam in them most of the time.

Personality: Stoic and calm, he prefers to meditate than take action. He plays an instrument quite well.

History: Gerard was born the youngest of three triplets. His psionic abilities were realized during a raid on his village. Due to his spouse's obsession with being a Carpenter they were divorced and he won custody of their son. He worked as a Priest, and he later adopted a second son.

Motivation: To unite with his sister; and find a way to reverse the transformation of his sister

Ideals: Disciplined, Artistic, Gifted. Bonds: Attractive, Family. Occupation: Priest

Voice: Mumbles to self between sentences

Attributes [hide]

Gerard Altham, Male Human Fighter 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)13 (+1) 13 (+1)13 (+1)
Skills Performance +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 80 pp. Aquamarine (1100 gp). White opal (700 gp). Blue quartz (16 gp).


Social Check DCs

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