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NPC Generator

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Advanced [show]


Gerald Chester, Male Human [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He wears a robe, a symbol of his god around his neck, and a whip on his belt. His chestnut hair is slicked back into a classic pompadour. He is baby faced.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Gerald was born with his father's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He ran away from his former home and has been making his living as a Performer for the past few years.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Fighting. Bonds: Attractive, Job, Has a crush, Adventurer. Occupation: Performer

Voice: Irish accent

Attributes [hide]

Gerald Chester, Male Human Rogue 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 49 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 17 (+3)14 (+2) 18 (+4)12 (+1)
Skills Intimidation +4, Sleight of Hand +1
Senses Passive Perception 14
Languages Common, Goblin, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1

Possessions: 120 pp.


Social Check DCs


Kyle Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He carries with him a set of flails on his belt, each one with a sapphire on the hilt. His silver hair is slicked back into a classic pompadour. His gray eyes dart from person to person.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his 12th year, his parents were killed by a dire rats raid, leaving Kyle alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Fighting, Disciplined. Bonds: Immigrant, Religious, Enemies. Occupation: Dyer

Voice: Spanish accent

Attributes [hide]

Kyle Beckwith, Male Human Warrior 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)12 (+1) 8 (-1)16 (+3)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Spyglass. 1 Bullseye lantern. 1 Silver holy symbol.


Social Check DCs


Arnold Hale, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an entirely green suit with tan socks and a vest with buckled shoes. He has wavy brown hair. His eyes are violet.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Animals are drawn to him, and he is able to talk to them.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has chosen to use the inheritance that was left to him frivolously. He then took over the family business and is one of the better Blacksmith for hire.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Philantrophist, Gifted. Flaws: Fearful. Bonds: Rich, Job. Occupation: Blacksmith

Voice: Cold and demanding tone

Attributes [hide]

Arnold Hale, Male Human Warrior 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)12 (+1) 10 (+0)16 (+3)
Skills Deception +5, Nature +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Anselm Mori, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears green trousers with tan and green striped suspenders. He wears various colorful collared shirts. He keeps his brown hair in a flapper bob. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is compelled to act according to his religious beliefs; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Ugly, Disease. Bonds: Religious. Occupation: Server

Voice: Scratchy, weak

Attributes [hide]

Anselm Mori, Male Human Ranger 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)14 (+2) 11 (+0)9 (-1)
Skills Deception +1, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp. Tiger eye turquoise (13 gp). Rhodochrosite (13 gp). Smoky quartz (20 gp).


Social Check DCs


Gerard Middleton, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat. His skin is fair and his fingers are delicate and long. His red hair is braided into rings. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Calm and collected, he is a well trained Animal Trainer. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a poor family in the city he treasured whatever gifts he got. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He is untrained/undisciplined, which makes him dangerous.

Motivation: Sabotage a competitor; and to be a glassblower again

Flaws: Insane, Shy. Bonds: Attractive, Job, Poor. Occupation: Animal Trainer

Voice: French accent

Attributes [hide]

Gerard Middleton, Male Human Adept 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)14 (+2) 7 (-2)13 (+1)
Skills Acrobatics +3, Medicine +0
Senses Passive Perception 8
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. Sardonyx (50 gp).


Social Check DCs

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