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NPC Generator

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Advanced [show]


Anselm Tyndall, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he typically wears a sleeveless long coat of deep black leather and dull tan iron scale mail. His black hair and beard is wavy and long. He wears an eyepatch.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Many gnolls want him driven away; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Justice. Flaws: Ugly. Bonds: Enemies, Poor. Occupation: Mayor

Voice: Laughs frequently while speaking

Attributes [hide]

Anselm Tyndall, Male Human Wizard 8
Medium (5'7") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 19 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)12 (+1) 12 (+1)15 (+2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 1600 gp. Blue quartz (14 gp). Red-brown spinel (90 gp). Jet (90 gp). Chalcedony (20 gp).


Social Check DCs


Norman Lindsay, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is well dressed, but even with his fine clothing he looks run-down. With a patchy black beard and wild black hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is calm most of the time but flees social interaction. He also is a firm believer in the manly ideal.

History: He was raised in a island tribe. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle; and to prove his worth to the world

Flaws: Ugly, Shy, Impulsive, Depressed. Bonds: Nature. Occupation: Banker

Voice: Irish accent

Attributes [hide]

Norman Lindsay, Male Human Expert 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 16 (+3)11 (+0) 6 (-2)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 800 sp. Rock crystal (40 gp). Onyx (40 gp). Golden pearl (90 gp). 1 Masterwork Musical instrument.


Social Check DCs


Randal Pickering, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a tan tunic with violet highlights, and long grey pants that bunch up around his shoes. His clothes are grease stained in places. He has done his best to style his blonde hair to look like a famous performer. He is very pretty but has cold, dead eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is used to getting what he wants. In part because he is a meticulous planner.

History: Randal was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Jeweler. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult; and sabotage a competitor

Ideals: Professionalism. Flaws: Shy. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Jeweler

Voice: Indian accent

Attributes [hide]

Randal Pickering, Male Human Rogue 8
Medium (5'1") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 32 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)14 (+2) 13 (+1)15 (+2)
Skills Animal Handling +4, Stealth +4
Senses Passive Perception 11
Languages Common, Auran, Draconic
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: Brown-green garnet (90 gp). Moonstone (80 gp).


Social Check DCs


Richard Hayley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is cut close to his head. His violet eyes lackadaisically let the world flow into them.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He uses divination through singing.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an athlete and attended two major summer competitions. He never won. He has dedicated himself to building a better kind of golem.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Servant

Voice: Scottish accent

Attributes [hide]

Richard Hayley, Male Human Expert 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 19 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)14 (+2) 15 (+2)12 (+1)
Skills Deception +4, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Hugh Tickle, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who typically wears a sleeveless long coat of deep blue leather and dull black iron scale mail. His black hair is lengthy and is close to two feet long. His blue eyes have a joyful gleam in them most of the time.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in a small village he learned the ways of the warrior from his mother. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To pay off his debts; and a need for knowledge about a nearby landmark

Ideals: Joker, Fighting. Bonds: In love, Adventurer, Debt. Occupation: Seamstress

Voice: Pirate accent

Attributes [hide]

Hugh Tickle, Male Human Rogue 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)11 (+0) 14 (+2)9 (-1)
Skills Investigation +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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