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NPC Generator

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Advanced [show]


Balimaar Bradly, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses in collared shirts and wears a proper scarf over his head. His auburn hair is still thick. He wears crescent spectacles with a black brim.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Roofer, but doesn't like to broadcast it.

Motivation: He is currently in port desperately looking for someone to get him out; and sabotage a competitor

Flaws: Ugly, Fearful. Bonds: Poor, Job, Slave. Occupation: Navigator

Voice: Middle-eastern accent

Attributes [hide]

Balimaar Bradly, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 14 (+2)13 (+1) 15 (+2)16 (+3)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: 100 gp.


Social Check DCs


Percival Hadley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his hair in dreadlocks. He has gleaming, smiling blue eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He plays an instrument quite well.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his painting dream.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Antagonistic, Disease. Bonds: Poor. Occupation: Brewer

Voice: Excited and jittery

Attributes [hide]

Percival Hadley, Male Human Sorcerer 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)11 (+0) 11 (+0)11 (+0)
Skills Investigation +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 400 gp.


Social Check DCs


Everard Yeardley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his club. He is tall, broad shouldered and powerfully built. His black hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Shipwright business at a young age. A freak accident while working with his Blacksmith mother left him crippled. He has achieved small success as a Shipwright.

Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult.

Ideals: Passionate. Flaws: Disease. Bonds: Attractive, Job. Occupation: Shipwright

Voice: Low range voice

Attributes [hide]

Everard Yeardley, Male Human Monk 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)13 (+1) 5 (-3)16 (+3)
Skills Performance +5, Sleight of Hand +4
Senses Passive Perception 7
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Kody Shelby, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears black painted combat armor at almost all times. His hair is short and white. His otherwise smooth face is marked with small tiny scars.

Personality: Overbrimming with self-confidence, Kody isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barkeep arts, while his mother instructed him in etiquette, music and courtly manner. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is searching for what he claims is his rightful reward.

Motivation: He is greedy.

Ideals: Impeccable. Bonds: Adventurer, Rich, Attractive. Occupation: Barkeep

Voice: Slow speaker

Attributes [hide]

Kody Shelby, Male Human Barbarian 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 44 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)16 (+3) 16 (+3)16 (+3)
Skills Athletics +3, Intimidation +6
Senses Passive Perception 13
Languages Common, Celestial, Infernal, Druidic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +6

Possessions: Just what you see.


Social Check DCs


Arnold Anderton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He wears loose pants and a collared shirt complete with sweater beneath his coat. His brown hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a great chef.

History: He was always a brilliant, if unscrupulous mind. Arnold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hasn't been sleeping well lately.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Gifted, Logical. Flaws: Insane, Insomniac. Bonds: Nature. Occupation: Ploughman

Voice: Slow speaker

Attributes [hide]

Arnold Anderton, Male Human Ranger 8
Medium (5'3") Human, Chaotic Good (CR 8)
Armor Class 14
Hit Points 29 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 9 (-1)12 (+1) 13 (+1)15 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 10000 sp. Citrine (30 gp). Chalcedony (30 gp). Violet garnet (900 gp). Alexandrite (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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