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NPC Generator

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Advanced [show]


Norman Axton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a tan poncho over his likewise colored trousers and shirt. He wears a feathered hat to hide his balding. His eyes are a pleasant amber.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a Sculptor, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Interpreter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his painting dream.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Artistic. Flaws: Cynical. Bonds: Family, Poor, Adventurer. Occupation: Interpreter

Voice: Cold and demanding tone

Attributes [hide]

Norman Axton, Male Human Monk 9
Medium (6'3") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 64 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)16 (+3) 14 (+2)10 (+0)
Skills Deception +3, Investigation +6
Senses Passive Perception 12
Languages Common, Terran, Halfling, Abyssal
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 12000 sp. 1 Minor magic item.


Social Check DCs


Gerald Charlton, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright yellow and black, and wears rings and necklaces with large, colorful gems. His moppish black hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: This man loves writing and to teach people writing more than just about anything. As long as the job gets done he does not care how it got done.

History: He comes from a rich western family. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Doesn't want to be a Sellsword and was forced into it by his family; and he's looking for his big break

Ideals: Artistic, Professionalism. Flaws: Fearful. Bonds: Rich, Adventurer, Family. Occupation: Sellsword

Voice: Nasally tone

Attributes [hide]

Gerald Charlton, Male Human Warrior 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 51 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)13 (+1) 11 (+0)13 (+1)
Skills Athletics +5, Medicine +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 900 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver chalice with lapis lazuli gems (120 gp).


Social Check DCs


Charles Clive, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a card on it. His golden hair is matted, messy, and big. His face is scarred and worn.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He served in the navy to pay for his family's outstanding loans. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Adventurer, Military. Occupation: Sage

Voice: Low rumbling, strings words together

Attributes [hide]

Charles Clive, Male Human Expert 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 11 (+0)12 (+1) 12 (+1)11 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Ernest Skelton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a pastel armored body suit, with a simple red line shooting up and back down. His hair is short and red. He wears a mask on his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a minor phobia of water and hates getting wet.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by brigands. Ernest was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he feels threatened by others

Ideals: Joker. Flaws: Fearful. Bonds: Religious, Enemies. Occupation: Apothecary

Voice: Draws out vowels

Attributes [hide]

Ernest Skelton, Male Human Warlock 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)8 (-1) 15 (+2)14 (+2)
Skills Animal Handling +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Manfred Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears a white vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his white boots flare out at the collars. He carries a battered nunchaku and tarnished halberd as well. His hair is always cut to a buzz. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Manfred was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother

Ideals: Fighting, Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Family. Occupation: Barkeep

Voice: Old Prospector

Attributes [hide]

Manfred Brandon, Male Human Bard 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 12 (+1)15 (+2) 17 (+3)9 (-1)
Skills Insight +5, Religion +4
Senses Passive Perception 13
Languages Common, Draconic, Gnome
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 400 gp.


Social Check DCs

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