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Advanced [show]


Gerald Denholm, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft brown waves gently in the breeze. His red hair is cut short. His fierce hazel eyes like to dwell on things.

Personality: Gerald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He believes the world needs to unite to get rid of giants once and for all.

History: He got into the Crown-heir business at a young age. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Revenge.

Ideals: Extrovert. Bonds: Rich, Enemies, Job, Adventurer. Occupation: Crown-heir

Voice: Shortens vowels

Attributes [hide]

Gerald Denholm, Male Human Wizard 8
Medium (5'10") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 39 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)8 (-1) 10 (+0)15 (+2)
Skills Nature +2, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. Azurite (16 gp). Smoky quartz (30 gp). Golden pearl (80 gp). Hematite (16 gp). Black pearl (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Beitz, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a white vest and prefers pastel and violet shirts. His boots appear to have been at one point steel toed but are quite worn down, marred by beers. His head has been shaved. His green eyes have a joyful gleam in them most of the time.

Personality: He acts crazy and hedonistic. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Sold as a small child to a necromancer, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was a mechanic, and taught him how to fix just about anything. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Persistence. Flaws: Ugly, Hedonist. Bonds: Adventurer, Mentor. Occupation: Bounty Hunter

Voice: Hard of hearing, loud

Attributes [hide]

John Beitz, Male Human Bard 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)15 (+2) 17 (+3)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 13
Languages Common, Orc, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Just what you see.


Social Check DCs


Gilbert Sutherland, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. At a young age his mother died while driving off some gnolls. His father being the stubborn sort decided to stay and helped train him in dagger use. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Fighting. Flaws: Antagonistic. Bonds: Rich, Enemies. Occupation: Priest

Voice: Sleepy voice

Attributes [hide]

Gilbert Sutherland, Male Human Warrior 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 7 (-2)15 (+2) 13 (+1)10 (+0)
Skills History +5, Insight +4
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0

Possessions: 20000 cp.


Social Check DCs


Trey Coombs, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man likes to wear darkened spectacles and heavy clothing, no matter the weather. His red hair and beard is wavy and long. He has a tattooed face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is obsessed with his god.

History: He comes from a rich western family. While studying, he fell in love. They married and had a daughter. He has built up a small fortune and can afford his own way.

Motivation: He seems to be bored by most things; and to end his boredom

Flaws: Greedy, Mundane. Bonds: Religious, Rich, In love. Occupation: Locksmith

Voice: Slurs words

Attributes [hide]

Trey Coombs, Male Human Barbarian 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)11 (+0) 17 (+3)16 (+3)
Skills Athletics +4, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Freshwater pearl (7 gp). Jet (60 gp). Black opal (900 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Everard Ansley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is short and silver. He has gleaming, smiling violet eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: The child of western immigrants he idolized his mother. Like his mother and his brother before him, after school he went straight into learning to become a Interpreter. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Job, Immigrant. Occupation: Interpreter

Voice: Boston accent

Attributes [hide]

Everard Ansley, Male Human Expert 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 20 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 9 (-1)10 (+0) 13 (+1)13 (+1)
Skills Acrobatics +2, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +4

Possessions: 7000 sp. Red-brown spinel (50 gp).


Social Check DCs

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