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NPC Generator

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Advanced [show]


Aldous Hartford, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he has a large red mantle and cape that has been intricately interwoven into his grey robe. His brown hair is braided into rings. This green eyed westerner is not easily forgotten.

Personality: His tongue was cut out and he uses sign language. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Aldous hails from a village terrorized by dire rats. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Revenge; and a deep hatred of dire rats

Flaws: Ugly, Disease, Hedonist. Bonds: Poor, Enemies. Occupation: Assassin

Voice: Old thin voice

Attributes [hide]

Aldous Hartford, Male Human Commoner 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)14 (+2) 13 (+1)8 (-1)
Skills Animal Handling +3, Intimidation +1
Senses Passive Perception 11
Languages Common, Giant, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. Brass mug with jade inlays (100 gp). A small bag of saffron. (50 gp). Gold dragon comb with red garnet eye (900 gp).


Social Check DCs


Balimaar Payton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. His hair is always cut to a buzz. He wears an eyepatch.

Personality: He loves telling others what to do and how they should feel about things. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He comes from a rich southern family. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son; and to prove his worth to the world

Ideals: Opinionated. Flaws: Ugly, Impulsive. Bonds: Rich, Family. Occupation: Locksmith

Voice: Switch between two voices

Attributes [hide]

Balimaar Payton, Male Human Bard 8
Medium (5'9") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 38 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)15 (+2) 11 (+0)17 (+3)
Skills Arcana +5, History +5
Senses Passive Perception 10
Languages Common, Terran, Orc
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333100

Possessions: 1100 gp.


Social Check DCs


William Fulton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears loose pants and a collared shirt complete with sweater beneath his coat. His golden hair is cut jaggedly and amateurishly. He has gleaming, smiling gray eyes.

Personality: William is depressed about a lot of things. He tends to be a nihilist. He has a small toy that he constantly fidgets with.

History: He got into the Server business at a young age. His father was a mechanic, and taught him how to fix just about anything. He became a Server soon after.

Motivation: He feels kind of lost in life; and he feels the way he acts is they only way to get by in the world

Ideals: Persistence, Impeccable. Flaws: Depressed, Addict. Bonds: Job. Occupation: Server

Voice: Posh accent

Attributes [hide]

William Fulton, Male Human Commoner 8
Medium (5'1") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 15 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 10 (+0)18 (+4) 9 (-1)11 (+0)
Skills Athletics +2, Deception +3
Senses Passive Perception 9
Languages Common, Abyssal, Orc, Elven, Terran
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Hadlee, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a grey costume with the symbols of the four houses of cards on his torso. His hair, while still mostly brown, has prominent grey streaks. He wears a mask on his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: The child of northern immigrants he idolized his father. His family was turned out during the war. He and his family wandered north to less war torn lands. He now spends his time doing works of charity.

Motivation: To reunite with his absent father; and regain custody of his son

Ideals: Philantrophist. Flaws: PTSD. Bonds: Immigrant, Family. Occupation: Performer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Heward Hadlee, Male Human Commoner 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 9 (-1)16 (+3) 11 (+0)11 (+0)
Skills Animal Handling +2, Investigation +5
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Orc
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 40 pp.


Social Check DCs


Trym Hastings, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is generally shirtless and showing off his tattooed chest. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is extraordinarily eccentric. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Trym was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. Through the years after Trym was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Trym's mother didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.

Motivation: He feels the way he acts is they only way to get by in the world; and his spouse's relatives view him with great suspicion

Ideals: Impeccable. Flaws: Insane, Antagonistic. Bonds: Poor, Adventurer, Family. Occupation: Mayor

Voice: Sensual and smooth

Attributes [hide]

Trym Hastings, Male Human Commoner 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)15 (+2) 10 (+0)9 (-1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Ignan, Elven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 600 gp.


Social Check DCs

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