Kassoon
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Advanced [show]


Ralf Hallewell, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male prefers to wear red clothing when he does not wear armor. He is tall, broad shouldered and powerfully built. His golden hair is heavily combed to the left. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is an amazing painter.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Soapmaker arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now spends his time doing works of charity.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Joker, Gifted, Philantrophist. Flaws: Addict. Bonds: Rich, Attractive. Occupation: Soapmaker

Voice: Pirate accent

Attributes [hide]

Ralf Hallewell, Male Human Commoner 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 5 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 7 (-2)12 (+1) 10 (+0)15 (+2)
Skills Animal Handling +3, Arcana +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 8000 sp.


Social Check DCs


Simon Wellington, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and prefers to wear green clothing when he does not wear armor. His left leg appears badly burned and disfigured. His white hair is greasy and uncared for. His face is scarred and worn.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He always tries to repair and not replace. It was this mentality that drove him into the Painter business.

History: From birth he was tutored by a cruel and relentless mentor. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better trade route.

Motivation: To reunite with his old friends.

Ideals: Athletic, Persistence. Flaws: Ugly. Bonds: Mentor, Adventurer. Occupation: Painter

Voice: German accent

Attributes [hide]

Simon Wellington, Male Human Bard 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)13 (+1) 9 (-1)12 (+1)
Skills Athletics +3, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 600 gp.


Social Check DCs


Gerard Palomarez, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears an entirely pastel suit with green socks and a vest with buckled shoes. He wears his black hair up. He has brown eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is obsessed with his god.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. During his travels, Gerard and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gerard discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gerard fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Disease. Bonds: Religious, Adventurer, Job. Occupation: Fortune-teller

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerard Palomarez, Male Human Bard 8
Medium (5'6") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 44 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)15 (+2) 12 (+1)8 (-1)
Skills Investigation +5, Religion +5
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333100

Possessions: 10000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chad Nash, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a grey coat over a red low-cut shirt, and a wide-brimmed hat upon his head. He wears his golden hair up. His gray eyes are slightly larger than normal.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. A true patriot, Chad would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised in a white middle class family as the only child. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 12 years.

Motivation: He has a crush on the local Carter; and sabotage a competitor

Flaws: Depressed, Mundane. Bonds: Military, Job, Has a crush. Occupation: Barrister

Voice: Hard of hearing, loud

Attributes [hide]

Chad Nash, Male Human Rogue 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)18 (+4) 11 (+0)6 (-2)
Skills Medicine +2, Persuasion +0
Senses Passive Perception 10
Languages Common, Goblin, Abyssal, Halfling, Aquan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Gold and topaz bottle stopper cork (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). A miniature golden chest with tiny emeralds lining the top (140 gp).


Social Check DCs


Miles Law, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a pastel collared shirt and tan pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has styled his auburn hair well, parting it to the left. His eyes are likewise gray.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Miles was born the youngest of three triplets. He made a point of taking high paying jobs and getting most of it up front. He ran away from his former home and has been making his living as a Masseuse for the past few years.

Motivation: To unite with his sister.

Bonds: Attractive, Family, Adventurer, Job. Occupation: Masseuse

Voice: Booming voice

Attributes [hide]

Miles Law, Male Human Sorcerer 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 12 (+1)17 (+3) 8 (-1)14 (+2)
Skills History +5
Senses Passive Perception 9
Languages Common, Goblin, Draconic, Terran
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 100 gp. 1 Darkwood Buckler.


Social Check DCs

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