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NPC Generator

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Advanced [show]


Hugh Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. His red hair is slicked back into a classic pompadour. He has violet eyes and a tan hat with a black feather.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a small toy that he constantly fidgets with.

History: He got into the Shipwright business at a young age. His father had invested heavily in several trade routes and wanted him to inherit them. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and to be a shoemaker again

Ideals: Professionalism. Flaws: Ugly, Addict. Bonds: Job, Rich. Occupation: Shipwright

Voice: Ums and uhs a lot

Attributes [hide]

Hugh Eastaughffe, Male Human Sorcerer 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)12 (+1) 13 (+1)17 (+3)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 70 pp. 3 Antitoxin. 3 Holy water. 3 Holy water.


Social Check DCs


Balimaar Yardley, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Brewer uniform. He has a moderate pudge and is not very fit. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His brown eyes have a joyful gleam in them most of the time.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not believe in violence as a means to an end. He is a dedicated Brewer but believes his peers are too gung-ho.

History: Balimaar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His first spouse was a Stableman, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He then took over the family business and is one of the better Brewer for hire.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Joker, Pacifist. Bonds: Job, Poor, Family. Occupation: Brewer

Voice: Australian accent

Attributes [hide]

Balimaar Yardley, Male Human Commoner 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)17 (+3) 11 (+0)10 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Giant, Abyssal, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp. Chrysoberyl (150 gp).


Social Check DCs


Arnold Ainsworth, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he is renowned for his bright black suits and hats. His long auburn hair reaches down to his waist. His skin is flawless and his gray eyes scan people very quickly.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a minor phobia of water and hates getting wet.

History: He comes from a rich northern family. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He loathes his own lifestyle; and he has money and likes to spend it

Ideals: Justice, Persistence. Flaws: Fearful, Depressed. Bonds: Attractive, Rich. Occupation: Assassin

Voice: Pronounces difficult words wrong

Attributes [hide]

Arnold Ainsworth, Male Human Expert 9
Medium (5'3") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 40 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)13 (+1) 9 (-1)11 (+0)
Skills Religion +4, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 210 pp. Smoky quartz (40 gp). Azurite (4 gp). Smoky quartz (40 gp). Rose (40 gp). Alexandrite (900 gp). Malachite (4 gp). Peridot (40 gp).


Social Check DCs


Geoffrey Wilberforce, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a grey shirt with thin tan vertical stripes and black pants. His white hair is cut jaggedly and amateurishly. His half smiles and gray eyes are beguiling and draw you in.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Geoffrey was raised in a hard working conservative environment. His childhood dream was to be a Roofer, but he was a colossal failure. After a long history of fighting, Geoffrey and his spouse have recently divorced.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Attractive, Job. Occupation: Ploughman

Voice: French accent

Attributes [hide]

Geoffrey Wilberforce, Male Human Wizard 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)16 (+3) 11 (+0)16 (+3)
Skills Acrobatics +3, Deception +5
Senses Passive Perception 10
Languages Common, Celestial, Gnoll, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 100 gp. Blue sapphire (400 gp). Alexandrite (700 gp). Freshwater pearl (16 gp). Alexandrite (700 gp). 1 Masterwork Thieves’ tools. 1 Spyglass. 1 Masterwork Musical instrument.


Social Check DCs


Ralf Gyula, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear flannel. His auburn hair is kept up in a ponytail inside a deerstalker hat. This violet eyed northerner is not easily forgotten.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Mercenary like his mother before him.

Motivation: Expand his business.

Ideals: Philantrophist. Bonds: Immigrant, Rich, Job. Occupation: Mercenary

Voice: Forgets to breathe while speaking

Attributes [hide]

Ralf Gyula, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 8 (-1)12 (+1) 10 (+0)14 (+2)
Skills Nature +3, Survival +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs

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