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Advanced [show]


Gomory Norton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sickle, but if one is not available he will default to his warhammer. His chestnut hair is styled in orderly dreadlocks. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the recently deceased. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He got into the Assassin business at a young age. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He then took over the family business and is one of the better Assassin for hire.

Motivation: His religion dominates his actions.

Ideals: Gifted. Bonds: Religious, Job, Family. Occupation: Assassin

Voice: Smoker's lung

Attributes [hide]

Gomory Norton, Male Human Ranger 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)14 (+2) 15 (+2)9 (-1)
Skills Arcana +5, Intimidation +2
Senses Passive Perception 12
Languages Common, Abyssal, Goblin
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Alston, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing the road beaten gear of a warrior. His chestnut hair is unkempt and raggedy. His gray eyes lackadaisically let the world flow into them.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He takes great joy in being the best Tailor in town.

History: Born in the south to a Tailor, Guy learned a great deal about his mother's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He doesn't get along with people that don't share his tastes; and expand his business

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Poor, Job, Slave. Occupation: Tailor

Voice: Speaks in third person

Attributes [hide]

Guy Alston, Male Human Paladin 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)10 (+0) 11 (+0)12 (+1)
Skills Animal Handling +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Justin Dalton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing colorful clothing, dressed as a Sculptor. His red hair is drawn into a tight pony tail with a butterfly scrunchie. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. A true patriot, Justin would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. He helped his father out around the business and became quite the natural. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Ugly. Bonds: Military, Job, Adventurer. Occupation: Sculptor

Voice: Sore throat, cough

Attributes [hide]

Justin Dalton, Male Human Aristocrat 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)14 (+2) 10 (+0)12 (+1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common, Giant, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 40000 cp. Hematite (12 gp). Deep blue spinel (700 gp). Deep blue spinel (700 gp). 1 Banded mail.


Social Check DCs


Bernard Kendal, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears long strands of amber and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his auburn hair up in a very large beehive style do. His ears are large.

Personality: He is a hateful person. He taunts others and blames them for his problems. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Bernard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. After a long history of fighting, Bernard and his spouse have recently divorced.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Flaws: Ugly, Antagonistic. Bonds: Rich, Has a crush, Adventurer. Occupation: Knight

Voice: High pitched and raspy

Attributes [hide]

Bernard Kendal, Male Human Barbarian 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 41 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)11 (+0) 14 (+2)10 (+0)
Skills History +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 1 Masterwork studded leather. 1 Masterwork Heavy steel shield.


Social Check DCs


Ralf Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a card on it. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a font of random trivia from the lore and stories he has discovered

History: He was born in the south. A freak accident while working with his Map Maker father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep.

Ideals: Entrepeneur, Logical. Flaws: Insomniac, Disease. Bonds: Immigrant. Occupation: Ploughman

Voice: Soft and melodious

Attributes [hide]

Ralf Tickle, Male Human Aristocrat 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)18 (+4) 15 (+2)11 (+0)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Orc, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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