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NPC Generator

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Advanced [show]


Dean Emsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a black small hat and black clothes. He is physically well-built. His brown hair is unkempt and raggedy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: His tongue was cut out and he uses sign language. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the north to a Navigator, Dean learned a great deal about his father's area of expertise. He worked as a nervous Navigator and found it very stressful. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Entrepeneur. Flaws: Ugly, Insane, Disease. Bonds: Poor, Job. Occupation: Navigator

Voice: Mumbles to self between sentences

Attributes [hide]

Dean Emsworth, Male Human Paladin 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)13 (+1) 18 (+4)10 (+0)
Skills Religion +4, Survival +7
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Cornish, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is long and brown with streaks of black, and is pulled back with small yellow clips. His beard is black, braided, and well cared for. He wears an eyepatch.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A powerful necromancer made him what he is. There was a wharf not far from home where he often wandered off to fish. He has dedicated himself to building a better village for his children.

Motivation: He's looking for his big break.

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Adventurer, Nature, Mentor. Occupation: Merchant

Voice: Breathy voice

Attributes [hide]

Shane Cornish, Male Human Ranger 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)11 (+0) 8 (-1)17 (+3)
Skills Acrobatics +5, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Half-Plate. 1 Masterwork Heavy steel shield.


Social Check DCs


Gomory Anderton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses like a well dressed Brewer does, and a wedding ring on his left hand. He has done his best to style his auburn hair to look like a famous performer. His skin is flawless and his violet eyes scan people very quickly.

Personality: Abrasive and pushy, he has a hard time making friends. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to open a new tavern.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, In love, Attractive. Occupation: Brewer

Voice: Nasally tone

Attributes [hide]

Gomory Anderton, Male Human Barbarian 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 35 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)11 (+0) 12 (+1)12 (+1)
Skills Athletics +2, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +4

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Roger Blyth, Male Human [Permalink]

Personal [hide]

Description: A 6'0" eastern man, he wears a fine chain shirt which he covers with black colored cloaks and clothing. His chestnut hair is matted, messy, and big. His face is scarred and worn.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Philantrophist. Flaws: Ugly, Shy, Fearful. Bonds: Slave. Occupation: Merchant

Voice: Booming voice

Attributes [hide]

Roger Blyth, Male Human Fighter 8
Medium (6'0") Human, Neutral Good (CR 8)
Armor Class 8
Hit Points 54 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 14 (+2)9 (-1) 8 (-1)16 (+3)
Skills Acrobatics +1, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +1 / 2d10-2, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gilbert Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. Beneath his clothing is a huge mess of scar tissue. His hair is always cut to a buzz. His amber eyes dart from person to person to random spaces in the air.

Personality: He speaks before he thinks and is too direct. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Interpreter arts, while his mother instructed him in etiquette, music and courtly manner. As a young adult he joined a group advocating for an improvement in Human conditions. He now mingles about in high society.

Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult.

Flaws: Impulsive, Racist. Bonds: Slave, Job, Rich. Occupation: Interpreter

Voice: Scottish accent

Attributes [hide]

Gilbert Myerscough, Male Human Ranger 8
Medium (5'0") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 43 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)16 (+3) 13 (+1)14 (+2)
Skills Animal Handling +4, Nature +6
Senses Passive Perception 11
Languages Common, Infernal, Druidic, Ignan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). 1 Minor magic item.


Social Check DCs

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