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NPC Generator

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Advanced [show]


Anselm Barney, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear green pants and tee shirts. His brown hair and beard is wavy and long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: From birth he was tutored by a cruel and relentless mentor. As a young adult he joined a group advocating for an improvement in Human conditions. He then took over the family business and is one of the better Map Maker for hire.

Motivation: A strong sense of loyalty to Human people; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable. Flaws: Racist. Bonds: Job, Mentor. Occupation: Map Maker

Voice: Switch between two voices

Attributes [hide]

Anselm Barney, Male Human Wizard 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)15 (+2) 10 (+0)12 (+1)
Skills Performance +3, Stealth +3
Senses Passive Perception 10
Languages Common, Draconic, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 3000 cp. Solid gold idol (900 gp). Silver comb with moonstones (200 gp).


Social Check DCs


Gilbert Anderton, Male Human [Permalink]

Personal [hide]

Description: He usually wears his red robe and has his shortbow always slung over his shoulder. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair and beard is wavy and long. He has several tiny ruby earrings on each ear.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with finding treasure.

History: He comes from a rich western family. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion; and money/treasure

Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer. Occupation: Gardener

Voice: Can't modulate volume

Attributes [hide]

Gilbert Anderton, Male Human Wizard 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)8 (-1) 14 (+2)14 (+2)
Skills Acrobatics +6, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Solid gold idol (500 gp). Solid gold idol (500 gp). 1 Minor magic item.


Social Check DCs


Hunter Reid, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears pastel trousers with brown and black striped suspenders. He wears various colorful collared shirts. His brown hair is cut short with large spiked bangs in the front. His brown eyes have a joyful gleam in them most of the time.

Personality: A skeptical and narcissistic man, Hunter's first love is himself. His second love is also himself. When he's not drinking or sleeping the drinks off, he's doing singing.

History: The child of western immigrants he idolized his father. There was a wharf not far from home where he often wandered off to fish. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To end his boredom; and nothing but the best is good enough for him

Ideals: Impeccable, Artistic. Flaws: Mundane. Bonds: Immigrant, Nature. Occupation: Stylist

Voice: Farmer accent

Attributes [hide]

Hunter Reid, Male Human Monk 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)10 (+0) 9 (-1)13 (+1)
Skills Intimidation +4, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 10000 cp.


Social Check DCs


Conrad Winthrop, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is muscular with a powerful set of arms. He has a red handlebar mustache and slicked back red hair. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: Confrontational and typically high on some drug or another. Energy wise he seems alert and responsive.

History: Born in the south to a Mercenary, Conrad learned a great deal about his mother's area of expertise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Conrad fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Professionalism, Fighting. Flaws: Ugly, Addict. Bonds: Rich, Job. Occupation: Mercenary

Voice: Soothing and warm

Attributes [hide]

Conrad Winthrop, Male Human Expert 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 8 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 6 (-2)9 (-1) 7 (-2)16 (+3)
Skills Medicine +1, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 3000 sp. Large well-done wool tapestry (400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp).


Social Check DCs


Ralf Branson, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is generally shirtless and showing off his tattooed chest. He keeps his chestnut hair in a flapper bob. This gray eyed westerner is not easily forgotten.

Personality: Overbrimming with self-confidence, Ralf isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He feeds upon the attention of others.

History: Ralf was born with his mother's beautiful face. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is content; and he seems to be bored by most things

Ideals: Impeccable, Gifted, Persistence. Flaws: Mundane. Bonds: Attractive. Occupation: Ruler

Voice: Slurs words

Attributes [hide]

Ralf Branson, Male Human Aristocrat 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 14 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 6 (-2)15 (+2) 15 (+2)16 (+3)
Skills Insight +4, Stealth +3
Senses Passive Perception 12
Languages Common, Ignan, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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