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NPC Generator

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Advanced [show]


Robert Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears bulky yellow painted plate armor. His brown hair is knotted and matted. His eyes are green and beady.

Personality: Robert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He receives visions of the future at random moments

History: Gifted from a young age, Robert studied abroad. At some point he was captured by illithids and was tortured. After several years of this he finally managed to escape. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and revenge

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Slave, Enemies. Occupation: Banker

Voice: Farmer accent

Attributes [hide]

Robert Ainsworth, Male Human Rogue 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 3 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 7 (-2)14 (+2) 13 (+1)14 (+2)
Skills Insight +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Chalcedony (20 gp).


Social Check DCs


Gerard Clifford, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a violet vest and prefers blue and black shirts. His boots appear to have been at one point steel toed but are quite worn down, he is not a threatening figure. His silver hair is matted, messy, and big. He has gray eyes and a violet hat with a blue feather.

Personality: He has a massive crush on the younger sibling of the Hunter who has hired him part-time. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised in a white middle class family as the only child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Hunter. He tends to his Hunter job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and he's attracted to the pc

Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Has a crush, Job. Occupation: Hunter

Voice: Speaks with lips pursed

Attributes [hide]

Gerard Clifford, Male Human Warrior 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 10 (+0)14 (+2) 15 (+2)14 (+2)
Skills Nature +4, Stealth +0
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 400 gp. 1 Disguise kit. 1 Average lock. 1 Masterwork Musical instrument.


Social Check DCs


Theodoric Wellington, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears just a blue suit. He wears his hair in dreadlocks. He wears large thick round spectacles.

Personality: Theodoric hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He also has developed a complete distrust of the Sculptor profession.

History: He is the product a well kept family trust fund and as such has never really known need. His divine abilities were realized during a raid on his village. He then took over the family business and is one of the better Stableman for hire.

Motivation: To be a Sculptor again; and he is greedy

Ideals: Artistic, Gifted. Bonds: Attractive, Job, Rich. Occupation: Stableman

Voice: Soft and mumbly

Attributes [hide]

Theodoric Wellington, Male Human Sorcerer 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 18 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)12 (+1) 6 (-2)9 (-1)
Skills Investigation +4, Stealth +5
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 700 gp.


Social Check DCs


Kyle Rutherford, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a long chestnut beard with little hanging trinkets. His ears are large.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Kyle hails from a village terrorized by dire rats. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He moves from town to town, unable to find a place to settle.

Motivation: He wants revenge against dire rats.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Rich, Immigrant, Enemies. Occupation: Merchant

Voice: Slow speaker

Attributes [hide]

Kyle Rutherford, Male Human Wizard 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 35 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)17 (+3) 14 (+2)15 (+2)
Skills Medicine +5, Stealth +6
Senses Passive Perception 12
Languages Common, Gnoll, Gnome, Ignan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444321000

Possessions: 60000 cp. Red garnet (150 gp). Jet (150 gp). Azurite (7 gp).


Social Check DCs


Kody Beitz, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt. His black hair is drawn into a tight pony tail with a card scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised in a white middle class family as the only child. He was taken as a slave by a traveling circus and forced to perform He now mingles about in high society.

Motivation: He is currently in port desperately looking for someone to get him out; and to get a good night's sleep

Ideals: Optimist. Flaws: Insomniac, Mundane. Bonds: Rich, Slave. Occupation: Miner

Voice: Switch between two voices

Attributes [hide]

Kody Beitz, Male Human Commoner 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 12 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)8 (-1) 12 (+1)9 (-1)
Skills History +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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