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NPC Generator

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Advanced [show]


Ralf Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This man wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a rapier, but if one is not available he will default to his shield, and sports empty pouches on his belt. His black hair is lengthy. His amber unseeing eyes seem to look past you.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and a strong sense of loyalty to human people

Ideals: Impeccable, Logical. Flaws: Disease, Ugly. Occupation: Knight

Voice: Scratchy, weak

Attributes [hide]

Ralf Cumberbatch, Male Human Monk 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)17 (+3) 11 (+0)14 (+2)
Skills Investigation +6, Stealth +3
Senses Passive Perception 10
Languages Common, Infernal, Aquan, Giant
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 700 gp. Blue quartz (13 gp). 1 Everburning torch. 4 Tanglefoot bags.


Social Check DCs


Anthony Wakefield, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a weathered and beat up set of banded mail beneath an oversized tan coat. His whole body is exceptionally muscular. He has wavy silver hair. His green eyes dart from person to person to random spaces in the air.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A few years later when the east was not economically sound they moved to his current location. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Anthony was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Ideals: Impeccable. Bonds: Immigrant, Enemies, Religious. Occupation: Unemployed

Voice: Slurs words

Attributes [hide]

Anthony Wakefield, Male Human Expert 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 14 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +3, Insight +5
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +5

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Cromwell, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses in red turtlenecks beneath a black coat with green slacks. His long chestnut hair is drawn into a two foot long braid. He wears large thick round spectacles.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Guy has worked very hard to control his curse. During his travels, Guy and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Guy discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Guy fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has passion for adventuring and risk

Ideals: Joker, Entrepeneur. Flaws: Disease, Greedy. Bonds: Adventurer. Occupation: Carter

Voice: French accent

Attributes [hide]

Guy Cromwell, Male Human Ranger 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)14 (+2) 14 (+2)16 (+3)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common, Draconic, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 12000 sp. Onyx (50 gp). Silver pearl (100 gp). Moonstone (50 gp).


Social Check DCs


Trym Eastoft, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is generally well dressed albeit a few years behind the times. He has blonde hair. His violet eyes dart from person to person.

Personality: Always inclined to offer people food he seems plenty friendly. He feeds upon the attention of others.

History: Trym was born with his father's beautiful face. He moved from fad to fad and when he turned 15 he discovered painting. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Doesn't want to be a Mercenary and was forced into it by his family; and expand his business

Ideals: Philantrophist, Artistic. Bonds: Attractive, Job, Family. Occupation: Mercenary

Voice: Jamaican accent

Attributes [hide]

Trym Eastoft, Male Human Rogue 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 9 (-1)9 (-1) 12 (+1)9 (-1)
Skills Deception +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp).


Social Check DCs


Arnold England, Male Human [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright black and violet, and wears rings and necklaces with large, colorful gems. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. With a patchy chestnut beard and wild chestnut hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He invites people to come help in his community garden.

History: He was raised by priests from a young age. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and money/treasure

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Religious, Mentor. Occupation: Sellsword

Voice: Laughs frequently while speaking

Attributes [hide]

Arnold England, Male Human Cleric 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 12 (+1)7 (-2) 9 (-1)15 (+2)
Skills Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp. Hematite (13 gp). White opal (1400 gp). Red-brown spinel (110 gp). Blue quartz (13 gp).


Social Check DCs

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