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NPC Generator

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Advanced [show]


Roland Stanton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple brown robe with yellow stripes complete with hood. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is slicked back into a classic pompadour. This violet eyed westerner is not easily forgotten.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.

Motivation: To be a Performer again; and he'd like to take his coworkers down a peg

Ideals: Gifted. Bonds: Attractive, Job, Poor. Occupation: Locksmith

Voice: Hissing voice

Attributes [hide]

Roland Stanton, Male Human Barbarian 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 45 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 18 (+4)12 (+1)
Skills Athletics +5, Investigation +5
Senses Passive Perception 14
Languages Common, Aquan, Gnome
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +5

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Winthrop, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears a sleeveless long coat of deep tan leather and dull blue iron scale mail. His hair, while still mostly red, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is witty, but his monotone delivery comes off as unnerving He plays an instrument quite well.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Joker, Artistic, Entrepeneur. Flaws: Insane. Bonds: Immigrant. Occupation: Bather

Voice: Australian accent

Attributes [hide]

Diggory Winthrop, Male Human Aristocrat 9
Medium (5'0") Human, Lawful Good (CR 9)
Armor Class 13
Hit Points 45 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)17 (+3) 14 (+2)9 (-1)
Skills Persuasion +2, Stealth +6
Senses Passive Perception 12
Languages Common, Terran, Elven, Halfling
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3

Possessions: Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Brass mug with jade inlays (200 gp). Silver comb with moonstones (800 gp).


Social Check DCs


Theodoric Compton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a green vest and prefers yellow and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has styled his blonde hair well, parting it to the left. His eyes, though not visible through his cowl, are hazel.

Personality: Theodoric is depressed about a lot of things. He tends to be a nihilist. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Sold as a small child to a necromancer, Theodoric was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and he loathes his own lifestyle

Ideals: Optimist. Flaws: Ugly, Depressed. Bonds: Mentor, Rich. Occupation: Baker

Voice: Speaks with lips pursed

Attributes [hide]

Theodoric Compton, Male Human Commoner 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 32 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)8 (-1) 17 (+3)14 (+2)
Skills Deception +5, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Conrad Hale, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears tight fitting clothing which further accentuates his frame. He keeps his silver hair in a pixie cut. His eyes are violet and he is always smoking a pipe.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Conrad was born with his mother's beautiful face. His homeland was ravaged by war and he spent much of his life rebuilding it. He moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Joker. Flaws: Disease, PTSD. Bonds: Attractive, Immigrant, Job. Occupation: Assassin

Voice: Speaks with lips pursed

Attributes [hide]

Conrad Hale, Male Human Rogue 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 6 (-2)13 (+1) 11 (+0)11 (+0)
Skills Medicine +2, Performance +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1700 sp.


Social Check DCs


Trym Atterton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft black waves gently in the breeze. His silver hair is smooth and relatively long. His fierce green eyes like to dwell on things.

Personality: He snorts whenever he laughs or is feeling confident. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Trym was born in the west. At a young age he loved to build and create. Trym was born on a far western desert where he grew up under the tutelage of his father, an expert Guard. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC; and he is greedy

Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Mentor, Immigrant. Occupation: Guard

Voice: Slurs words

Attributes [hide]

Trym Atterton, Male Human Sorcerer 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 16 (+3)10 (+0) 9 (-1)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 400 gp.


Social Check DCs

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