Hunter Wesley, Male Human [Permalink]
Personal [hide]
Description: This man wears pastel trousers with tan and black striped suspenders. He wears various colorful collared shirts, and sports empty pouches on his belt. His long golden hair reaches down to his waist. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is afraid of women and trembles around them
History: Sold as a small child to a brothel owner, Hunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Hunter reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes; and he wants nothing more than to rejoin the army
Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Mentor, Military. Occupation: Stableman
Voice: Aggressive tone
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
Aldous Marlowe, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a violet shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His moppish silver hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He comes from a rich northern family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He is content; and someone believes him a fraud
Ideals: Entrepeneur. Flaws: Mundane. Bonds: Enemies, Military, Rich. Occupation: Courier
Voice: Indian accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 10 (+0) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 8000 cp.
Geoffrey Van Es, Male Human [Permalink]
Personal [hide]
Description: Standing 6'1", this man is wearing a long, black, dusty cloak. His blonde hair is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Geoffrey lived on a farm with his mother, near the main road leading to a nearby town. When Geoffrey reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. By chance he met his brother recently and the two have been together since.
Motivation: Many brigands want him driven away; and he wants revenge against brigands
Flaws: Sensitive, Hedonist. Bonds: Family, Military, Enemies. Occupation: Armorer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 9 (-1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
Possessions: 400 sp. Zircon (20 gp).
Rolf Dayton, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a clover on it. His hair is greying and his face has many wrinkles. His blue unseeing eyes seem to look past you.
Personality: Stoic and calm, he prefers to meditate than take action. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He got into the Sage business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He became a Sage soon after.
Motivation: Wants to open a new tavern.
Ideals: Disciplined. Flaws: Disease, Antagonistic. Bonds: Job, Religious. Occupation: Sage
Voice: Pirate accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 68 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
Possessions: 9000 sp. Zircon (30 gp). Deep blue spinel (500 gp). Sardonyx (30 gp). Fiery yellow corundum (700 gp). Golden yellow topaz (500 gp). Golden yellow topaz (500 gp). 1 Minor magic item. 1 Minor magic item.
Frederick Hayhurst, Male Human [Permalink]
Personal [hide]
Description: A 6'6" northern man, he wears a tan tunic with black highlights, and long blue pants that bunch up around his shoes. His hair is golden and curly. His hazel unseeing eyes seem to look past you.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A freak accident while working with his Shipwright mother left him crippled. He is untrained/undisciplined, which makes him dangerous.
Motivation: Sabotage a competitor; and obtaining odd cultural human artifacts is his passion
Ideals: Justice. Flaws: Disease, Antagonistic, Insane. Bonds: Job, Adventurer. Occupation: Roofer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 32 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 400 gp. Rock crystal (50 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
